This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
building:scripts:api:custom_factions_default_factions [2023/06/15 08:27] spankitty [Default Factions] |
building:scripts:api:custom_factions_default_factions [2023/06/15 08:34] (current) spankitty [Custom Factions] |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Custom Factions ====== | + | ====== Factions ====== |
+ | |||
+ | |||
+ | ===== Custom Factions ===== | ||
Sinfar's systems support the manipulation of factions, including custom ones. Each faction is given a unique ID that can then be given different reputations with other factions. | Sinfar's systems support the manipulation of factions, including custom ones. Each faction is given a unique ID that can then be given different reputations with other factions. | ||
Line 5: | Line 8: | ||
See: https://nwn.sinfar.net/cstmfac_manageform.php | See: https://nwn.sinfar.net/cstmfac_manageform.php | ||
- | You can attribute or remove the custom faction ID's to your erf NPC or faction PC with the following functions : | + | You can set the faction variable directly on the NPC with : |
+ | |||
+ | <code>AI_FACTION_ID_XXXXX (integer) XXXXX</code> | ||
+ | |||
+ | You can attribute or remove the custom faction ID's by script to your erf NPC or faction PC with the following functions : | ||
<code>void AddCustomFactionToCreature(object oCreature, int nCustomFactionId);</code> | <code>void AddCustomFactionToCreature(object oCreature, int nCustomFactionId);</code> | ||
Line 11: | Line 18: | ||
---- | ---- | ||
- | ====== Default Factions ====== | + | ===== Default Factions ===== |
<code>int GetFactionId(object oObject);</code> | <code>int GetFactionId(object oObject);</code> |