====== PAGE INFO ALREADY TRANSFERRED TO THE NEW WIKI - Using the Variable Based Events ====== You can use [[:building:scripts:events:variable_based]] but under a few conditons. ===== How to Register a Variable Event ===== In addition to variables with the "P_" prefix, you are allowed (on the Blueprints only) to the EVENT_ prefix, as long as the value starts by "p_". \\ \\ You can also call the UnregisterVariableEvent/RegisterVariableEvent functions, as long as the script parameter starts by "p_". \\ \\ You can only bypass (using BypassVariableEvent) your own varible events (that starts by "P_" : [[https://nwn.sinfar.net/res_nss_edit.php?name=pf_bypassvarevnt|pf_bypassvarevnt]]). ===== How to Trigger a Variable Event ===== The name of variable events from players scripts must start by P_, for example "P_EVENT_WANTS_HELP".