Table of Contents

PAGE INFO ALREADY TRANSFERRED TO THE NEW WIKI - Epic Spells Changes

Epic Mage Armor

Grants a total of +16 AC.
The bonus is the sum of +4 dodge, +4 deflection, +4 armor, and +4 natural AC.
Only the dodge bonus stacks with the AC granted from items.

Epic Warding

Grants 20 damage resistance per caster level.
The power of the damage resistance is 30 / +10.
The duration is 1 turn.

Epic Dragon Knight

Spell change: Dragon depends on alignment and class in the case of palemaster.

Dragon is hasted.
Dragon is immune to Word of Faith.
Spellcraft: The modified spellcraft check will be added to the dragon's total HP as temporary hit points.

Basic Dragons: A level 25 dragon will join the caster.
Good Alignment = Silver Dragon.
Neutral Alignment = Amethyst Dragon.
Evil Alignment = Black Dragon.
Palemaster +10 = Dracolich.

Epic Dragons: A level 40 dragon will join the caster.
Cleric = Lvl 40, at least 30 wis.
Druid = lvl 40, at least 30 wis.
Palemaster = lvl 30, at least 30 either cha/int/wis.
Sorcerer = lvl 40, at least 30 cha.
Wizard = lvl 40, at least 30 int.

Epic Mummy Dust

Spell Change: Instead of summoning a mummy (the only exception being a palemaster), the caster gains a construct to fight alongside them.

The construct/mummy is immune to Word of Faith.
Spellcraft: The modified spellcraft check will be added to the dragon's total HP as temporary hit points.

Basic: lvl 21 Construct/Mummy:
Cleric = Clay Golem.
Druid = Topiary Guardian.
Palemaster = Mummy.
Wizard/Sorcerer = Iron Golem.

Epic: lvl 40 Construct/Mummy:
Cleric, lvl 40 & at least 25 wis = Stone Golem.
Druid, lvl 40 & at least 25 wis = Epic Topiary Guardian.
Palemaster, lvl 30 & at least 25 int/cha/wis = Mummy Lord.
Wizard/Sorcerer, lvl 40 & at least 25 int/cha = Mithril Golem.

phpBB Appliance - Powered by TurnKey Linux