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building:creatures:appearance [2019/03/30 16:45] murdrkitten |
building:creatures:appearance [2019/03/30 16:46] murdrkitten |
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In order to assign an XDATA appearance to a creature, you must have an Entire Appearance variable. This will assign Cloak, Helmet, Armor, Body, and Head V2 appearances to an NPC all in one go. | In order to assign an XDATA appearance to a creature, you must have an Entire Appearance variable. This will assign Cloak, Helmet, Armor, Body, and Head V2 appearances to an NPC all in one go. | ||
- | Traditionally, the easiest way to get this string is as follows: | + | Traditionally, the easiest way to get this string is as follows:\\ |
- | \\1. Open the Web Client. | + | 1. Open the Web Client.\\ |
- | \\2. Go in game to a place that has both a Tailoring Model and Body Model. | + | 2. Go in game to a place that has both a Tailoring Model and Body Model.\\ |
- | \\3. Set up the Body Appearance first. Once complete, copy it to yourself. | + | 3. Set up the Body Appearance first. Once complete, copy it to yourself.\\ |
- | \\4. Copy your body appearance to a Tailoring Model. | + | 4. Copy your body appearance to a Tailoring Model.\\ |
- | \\5. Set up the Clothing/Armor/Helmet/Cloak appearances. | + | 5. Set up the Clothing/Armor/Helmet/Cloak appearances.\\ |
- | \\6. Once finished, go back to the first menu while interacting with the Tailoring Model and have it "Speak the complete body appearance code": | + | 6. Once finished, go back to the first menu while interacting with the Tailoring Model and have it "Speak the complete body appearance code": |
{{:building:creatures:nwmain_2019-03-30_09-40-33.png?400|}} | {{:building:creatures:nwmain_2019-03-30_09-40-33.png?400|}} |