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building:creatures:appearance [2019/03/30 16:45]
murdrkitten
building:creatures:appearance [2019/03/30 16:46]
murdrkitten
Line 12: Line 12:
 In order to assign an XDATA appearance to a creature, you must have an Entire Appearance variable. This will assign Cloak, Helmet, Armor, Body, and Head V2 appearances to an NPC all in one go.  In order to assign an XDATA appearance to a creature, you must have an Entire Appearance variable. This will assign Cloak, Helmet, Armor, Body, and Head V2 appearances to an NPC all in one go. 
  
-Traditionally,​ the easiest way to get this string is as follows: +Traditionally,​ the easiest way to get this string is as follows:\\ 
-\\1. Open the Web Client. +1. Open the Web Client.\\ 
-\\2. Go in game to a place that has both a Tailoring Model and Body Model. +2. Go in game to a place that has both a Tailoring Model and Body Model.\\ 
-\\3. Set up the Body Appearance first. Once complete, copy it to yourself. +3. Set up the Body Appearance first. Once complete, copy it to yourself.\\ 
-\\4. Copy your body appearance to a Tailoring Model. +4. Copy your body appearance to a Tailoring Model.\\ 
-\\5. Set up the Clothing/​Armor/​Helmet/​Cloak appearances. +5. Set up the Clothing/​Armor/​Helmet/​Cloak appearances.\\ 
-\\6. Once finished, go back to the first menu while interacting with the Tailoring Model and have it "Speak the complete body appearance code":+6. Once finished, go back to the first menu while interacting with the Tailoring Model and have it "Speak the complete body appearance code":
  
 {{:​building:​creatures:​nwmain_2019-03-30_09-40-33.png?​400|}} {{:​building:​creatures:​nwmain_2019-03-30_09-40-33.png?​400|}}
building/creatures/appearance.txt · Last modified: 2022/12/20 10:03 by spankitty

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