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building:creatures:appearance

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building:creatures:appearance [2019/03/30 12:46]
murdrkitten
building:creatures:appearance [2019/03/30 12:46] (current)
murdrkitten
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 {{:​building:​creatures:​nwmain_2019-03-30_09-40-33.png?​400|}} {{:​building:​creatures:​nwmain_2019-03-30_09-40-33.png?​400|}}
  
-Now that you have a code, you can assign it to an NPC that has the appropriate Sinfar AI Scripts by using the String Variable "​ENTIRE_APPEARANCE"​ on the creature. When the creature is created, it should have the correct appearances.+It will print the appropriate String into your Web Client for easy copying. ​Now that you have a code, you can assign it to an NPC that has the appropriate Sinfar AI Scripts by using the String Variable "​ENTIRE_APPEARANCE"​ on the creature. When the creature is created, it should have the correct appearances.
  
 If you want to use your own custom spawn script, make sure you include the file "​inc_appr"​ and add the following: If you want to use your own custom spawn script, make sure you include the file "​inc_appr"​ and add the following:
building/creatures/appearance.txt ยท Last modified: 2019/03/30 12:46 by murdrkitten