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building:creatures:appearance

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building:creatures:appearance [2020/04/26 02:30]
Mavrixio
building:creatures:appearance [2020/04/26 02:36] (current)
Mavrixio
Line 9: Line 9:
 See: See:
 https://​nwn.sinfar.net/​res_nss_edit.php?​name=inc_appr https://​nwn.sinfar.net/​res_nss_edit.php?​name=inc_appr
 +(Get/​SetEntireCreatureAppearance is being replaced by Get/​SetEntireCreatureAppearance2)
 +
  
 In order to assign an XDATA appearance to a creature, you must have an Entire Appearance variable. This will assign Cloak, Helmet, Armor, Body, and Head V2 appearances to an NPC all in one go.  In order to assign an XDATA appearance to a creature, you must have an Entire Appearance variable. This will assign Cloak, Helmet, Armor, Body, and Head V2 appearances to an NPC all in one go. 
Line 22: Line 24:
 {{:​building:​creatures:​nwmain_2019-03-30_09-40-33.png?​400|}} {{:​building:​creatures:​nwmain_2019-03-30_09-40-33.png?​400|}}
  
-It will print the appropriate String into your Web Client for easy copying. Now that you have a code, you can assign it to an NPC that has the appropriate Sinfar AI Scripts by using the String Variable "ENTIRE_APPEARANCE" on the creature. When the creature is created, it should have the correct appearances.+It will print the appropriate String into your Web Client for easy copying. Now that you have a code, you can assign it to an NPC that has the appropriate Sinfar AI Scripts by using the String Variable "ENTIRE_APPEARANCE2" on the creature. When the creature is created, it should have the correct appearances.
  
 If you want to use your own custom spawn script, make sure you include the file "​inc_appr"​ and add the following: If you want to use your own custom spawn script, make sure you include the file "​inc_appr"​ and add the following:
building/creatures/appearance.txt ยท Last modified: 2020/04/26 02:36 by Mavrixio