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building:creatures:events [2022/12/06 13:59] spankitty |
building:creatures:events [2022/12/08 09:14] (current) spankitty |
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Sinfar creatures use these scripts [[building:creatures:scripts]]. | Sinfar creatures use these scripts [[building:creatures:scripts]]. | ||
- | If you want your NPC to behave differently or do some specific things for a given event , you can use the AI event system to preceed the scripted event. | + | If you want your NPC to behave differently or do some specific things for a given event (ex : say Hello! at spawn), you can use the AI event system to preceed the scripted event. |
nw_c2_default1 - On Heartbeat event : EVENT_AI_HEARTBEAT (string) - Script name for pre-event use.\\ | nw_c2_default1 - On Heartbeat event : EVENT_AI_HEARTBEAT (string) - Script name for pre-event use.\\ | ||
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{{:building:creatures:creature_event.png?400|}}\\ | {{:building:creatures:creature_event.png?400|}}\\ | ||
+ | You can also register these events dynamically , see : [[building:scripts:events:variable_based]]\\ | ||
+ | |||
+ | Ex : | ||
+ | <code>RegisterVariableEvent(oNPC, "EVENT_AI_SPAWN", "erfprefix_spawn_script");</code> | ||
+ | <code>UnregisterVariableEvent(oNPC, "EVENT_AI_SPAWN", "erfprefix_spawn_script");</code> | ||
+ | |||
+ | Note : nw_c2_default9 uses the variable ENTIRE_APPEARANCE2 already. | ||