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building:devsite [2019/03/27 15:14]
Mavrixio
building:devsite [2019/03/27 16:20] (current)
Mavrixio
Line 26: Line 26:
   * The Module Information File (*_mod.ifo)   * The Module Information File (*_mod.ifo)
 Their main purpose is to split resources into meaningful entities, for example: an island, a scripting system, a set of generic items... \\ Their main purpose is to split resources into meaningful entities, for example: an island, a scripting system, a set of generic items... \\
-Splitting resources into multiple ERFs is a good way to document what you are building but it also lets you use many of the [[.:​devsite#​erfs_features]] on more specific resources.+Splitting resources into multiple ERFs is a good way to document what you are building but it also lets you use many of the [[.:​devsite#​erfs_features|ERFs features]] on more specific resources.
  
 ===== ERFs Features ===== ===== ERFs Features =====
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   - Server Access Control: You can control which server can have access (load) the resources from a speficic ERF.   - Server Access Control: You can control which server can have access (load) the resources from a speficic ERF.
   - Areas Visibility in the DM Client: The DM client only lists areas that are from ERFs with the "Show Areas in the DM Client"​ setting activated.   - Areas Visibility in the DM Client: The DM client only lists areas that are from ERFs with the "Show Areas in the DM Client"​ setting activated.
-  - ERFs are used to sort: log entries, loot tables, custom factions and weathers +  - ERFs are used to sort: log entries, [[.:​devsite#​resources_revision_system|resources backup]], loot tables, custom factions and weathers 
-  ​+ 
 +===== ERFs / Resources Prefix ===== 
 +The prefix is the part of the ResRef / Blueprint that is **before** the **first** undercore. For exampl: 
 +^Full ResRef^Extracted Prefix^ 
 +|agn_area_001|agn| 
 +|test___001|test| 
 +|0_1_2_3|0_| 
 +|_abcd|| 
 +It it used to determine from which ERF a resource come from and from there (the ERF) the server can know the remaining (which server / who has access, what weather to use...) 
 +\\ \\ 
 +ERFs have one main prefix and can have secondary prefixs (but secondary prefixes are not recommended). 
 + 
 +===== Resources Revision System ===== 
 +Sinfar development system uses Git under the hood. Everytime that you: 
 +  ​* Edit a resources from the website (compile a script, save a dialog or 2da or GFF resource) 
 +  * Upload resources into an ERF 
 +  * Rebuild an ERF 
 +A commit is created with all changes and pushed into the Git repository. So **all changes can be tracked and reverted**. \\ 
 +{{:​building:​devsite_20190327-122043.png}} 
 + 
 +==== Git Repository Structure (For Advance Users) ==== 
 +Each ERF has their own folder and the folder containing all those ERF folders is a Git repository: \\ 
 +{{:​building:​devsite_20190327-113115.png}} \\ 
 +\\ 
 +GFF resources (*.ut?, *.ifo, *.are and *.git) are stored in a JSON format, for example:  
 +<​code>​ 
 +
 +    4294967295,​ 
 +    { 
 +        "​AddCost":​ [ 
 +            4, 
 +            0 
 +        ], 
 +        "​BaseItem":​ [ 
 +            5, 
 +            22 
 +        ], 
 +        "​DescIdentified":​ [ 
 +            12, 
 +            { 
 +                "​s0":​ "A multifunctional combat cutter appears in your hand. It seems particulary effective against living tissue as the hot edge not only cuts but burns through flesh like butter."​ 
 +            } 
 +        ], 
 + ... 
 +</​code>​ 
 +Sot it possible (but far from perfect...) for the system to merge, revert and display changes. GFF resources have the extra extension .json added to them: \\ 
 +{{:​building:​devsite_20190327-114109.png}} \\ 
 +Remmber that this is only for the Git repository, the game server doesn'​t understand this JSON format. The game server load the resources from a clone of the repository that has the binary (GFF) format of the resources.
  
building/devsite.1553699678.txt.gz · Last modified: 2019/03/27 15:14 by Mavrixio

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