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building:devsite [2019/03/27 15:23]
Mavrixio
building:devsite [2019/03/27 16:20] (current)
Mavrixio
Line 35: Line 35:
   - Server Access Control: You can control which server can have access (load) the resources from a speficic ERF.   - Server Access Control: You can control which server can have access (load) the resources from a speficic ERF.
   - Areas Visibility in the DM Client: The DM client only lists areas that are from ERFs with the "Show Areas in the DM Client"​ setting activated.   - Areas Visibility in the DM Client: The DM client only lists areas that are from ERFs with the "Show Areas in the DM Client"​ setting activated.
-  - ERFs are used to sort: log entries, [[.:​devsite#​resources_revsion_system|resources backup]], loot tables, custom factions and weathers +  - ERFs are used to sort: log entries, [[.:​devsite#​resources_revision_system|resources backup]], loot tables, custom factions and weathers 
-  + 
 +===== ERFs / Resources Prefix ===== 
 +The prefix is the part of the ResRef / Blueprint that is **before** the **first** undercore. For exampl: 
 +^Full ResRef^Extracted Prefix^ 
 +|agn_area_001|agn| 
 +|test___001|test| 
 +|0_1_2_3|0_| 
 +|_abcd|| 
 +It it used to determine from which ERF a resource come from and from there (the ERF) the server can know the remaining (which server / who has access, what weather to use...) 
 +\\ \\ 
 +ERFs have one main prefix and can have secondary prefixs (but secondary prefixes are not recommended). 
 ===== Resources Revision System ===== ===== Resources Revision System =====
 +Sinfar development system uses Git under the hood. Everytime that you:
 +  * Edit a resources from the website (compile a script, save a dialog or 2da or GFF resource)
 +  * Upload resources into an ERF
 +  * Rebuild an ERF
 +A commit is created with all changes and pushed into the Git repository. So **all changes can be tracked and reverted**. \\
 +{{:​building:​devsite_20190327-122043.png}}
 +
 +==== Git Repository Structure (For Advance Users) ====
 +Each ERF has their own folder and the folder containing all those ERF folders is a Git repository: \\
 +{{:​building:​devsite_20190327-113115.png}} \\
 +\\
 +GFF resources (*.ut?, *.ifo, *.are and *.git) are stored in a JSON format, for example: ​
 +<​code>​
 +[
 +    4294967295,
 +    {
 +        "​AddCost":​ [
 +            4,
 +            0
 +        ],
 +        "​BaseItem":​ [
 +            5,
 +            22
 +        ],
 +        "​DescIdentified":​ [
 +            12,
 +            {
 +                "​s0":​ "A multifunctional combat cutter appears in your hand. It seems particulary effective against living tissue as the hot edge not only cuts but burns through flesh like butter."​
 +            }
 +        ],
 + ...
 +</​code>​
 +Sot it possible (but far from perfect...) for the system to merge, revert and display changes. GFF resources have the extra extension .json added to them: \\
 +{{:​building:​devsite_20190327-114109.png}} \\
 +Remmber that this is only for the Git repository, the game server doesn'​t understand this JSON format. The game server load the resources from a clone of the repository that has the binary (GFF) format of the resources.
  
building/devsite.1553700211.txt.gz · Last modified: 2019/03/27 15:23 by Mavrixio

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