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building:houses [2019/05/03 12:17]
building:houses [2019/05/03 12:20]
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 ====== Adding Player Houses ====== ====== Adding Player Houses ======
 +
 +===== Setting up Player Housing =====
 +
 +===== Player Housing Tileset Codes =====
 +
 +==== Caves/​Dungeons ====
 +
 +  * Classic Dungeon = cdlif;
 +  * Dungeon [CEP] = tde01;
 +  * Dwarven Chasms = isc04;
 +  * Eye of the Beholder = tei01;
 +  * Mines and Caverns [CEP] = tdm01;
 +  * Sea Caves = tdt01;
 +  * Sen's Icy Caverns = sic01;
 +  * Sen's Mines and Caverns = scv01;
 +  * Sen's Underdark = sdg01;
 +  * Underdark [CEP] = ttu01;
 +  * Versatile Dungeon = tvd;
 +
 +
 +
 +==== Catacombs/​Sewers ====
 +
 +  * Catacombs = twl04;
 +  * Sewers = tds01;
 +  * Steamworks = tsw01;
 +  * Undercity Sewer = isc02;
 +
 +
 +
 +==== Barrows/​Crypts/​Ruins ====
 +
 +  *  Barrows Interior = tbw01;
 +  *  Beholder Interior [CEP] = tib01;
 +  *  Crypts [CEP] = tdc01;
 +  *  Deep Dungeon = isc01;
 +  *  Ruins = tdr01;
 +
 +
 +==== Exterior Wild/Rural ====
 +
 +  * Barren Lands = isc03;
 +  * Desert [CEP] = ttd01;
 +  * Desert, Babylon [CTP] = tced0;
 +  * Forest [CEP] = ttf01;
 +  * Frozen Waste [CEP] = tti01;
 +  * Medieval Forest = tfm01;
 +  * Rural Grass [CEP] = ttr01;
 +  * Rural Winter [CEP] = tts01;
 +  * Swamps [CEP] = zkw01;
 +  * Tropical = ttz01;
 +  * Urban Wasteland = wlu01;
 +  * Wild Woods = ttw01;
 +  * Wildlands = twl01;
 +  * Wildlands Winter = twl02;
 +  * Worms Cypress Bayou = wcs10;
 +  * Worms Dense Jungle = wdj01;
 +  * Worms Desert Plains = wdp01;
 +  * Worms Fantasy Interiors = wdd04;
 +  * Worms Forest Summer = wsf10;
 +  * Worms Jungle Mountains = tjj01;
 +  * Worms Mirkwood Swamps = wms01;
 +  * Worms Outer Limits = wcc01;
 +  * Worms Scorched Earth = wlf01;
 +  * Worms Undersea = wut01;
 +
 +
 +==== Exterior City/Town ====
 +
 +  * Aztec Exterior = tze01;
 +  * Castle Exterior, Rural = tno01;
 +  * City Exterior [CEP] = tcn01;
 +  * Complete Rural/City = tcr10;
 +  * Elven Treetop City = thf02;
 +  * Gothic Estates = gg;
 +  * Medieval City = tcm01;
 +  * Medieval Rural = trm01;
 +  * Modern Suburbs = udp1;
 +  * Oriental Rural = ori01;
 +  * Sigil, Exterior [CODI] = tps01;
 +
 +==== Housing Interior ====
 +
 +  * Castle Interior 1 [CEP] = tic01;
 +  * Castle Interior 2 = tni02;
 +  * City Interior 1 [CEP] = tin01;
 +  * City Interior 2 = tni01;
 +  * Drow Interior [CEP] = tid01;
 +  * Elven Interiors, Marble = bvi80;
 +  * Elven Interiors, Wooden = pie23;
 +  * Fancy Castle = fla01;
 +  * Fort Interior = twc03;
 +  * Gothic Interior = gi;
 +  * Illithid Interior = tii01;
 +  * Medieval Keep Interior = tei02;
 +  * Modern Office Interiors = udp2;
 +  * NWN2 Houses = tms02;
 +  * Oriental Interior = ori02;
 +  * Sen's Rural Inn = sic11;
 +  * Sigil, Stern Interior [CODI] = thv01;
 +  * SJ Wood Interior = tis01;
 +  * White Marble Castle = mbc30;
 +  * Workshop = wks01;
 +
 +
 +
 +==== Misc ====
 +
 +  * Arena = tte30;
 +  * Future, Secret Base = tcdh0;
 +  * PHoD Bunker 1 = fifi1;
 +  * PHoD Bunker 2 = fifi2;
 +  * PHoD Bunker 3 = fifi3
 +  * PHoD Metal Vault Interior = mbc31;
 +  * PHoD Metal Wasteland 1 = tsr02;
 +  * PHoD Vault - Ancient = phodd;
 +  * PHoD Vault - Exotic = phoda;
 +  * PHoD Vault - Lumpy = phode;
 +  * PHoD Vault - Murky = phodf;
 +  * PHoD Vault - Strange = phodb;
 +  * PHoD Vault - Tainted = phodc;
 +  * Ship Interior = nex01;
 +  * Starship Interiors = shp02;
 +  * Worms Wagon Travel Interior = tms01;
 +
 +
 +==== Housing String Sets ====
 +
 +**Expansive city housing string:**
 +
 +//Has all of the housing interiors as well as versitile dungeon, ruins, barrows and catacombs.// ​
 +
 +tvd;​tic01;​tni02;​tin01;​tni01;​tid01;​bvi80;​pie23;​fla01;​twc03;​gi;​tei02;​udp2;​sic11;​thv01;​tis01;​mbc30;​wks01;​twl04;​tbw01;​t
 +dr01;
 +
 +**Minimal city housing:​** ​
 +
 +//Has city interior, castle interior, elven interior, sens rural, gothic and sigil interior only.// ​
 +
 +tic01;​tni02;​tin01;​tni01;​bvi80;​pie23;​sic11;​gi;​thv01;​
 +
 +**All tilesets in one:**
 +
 +tte30;​tze01;​isc03;​tbw01;​tno01;​tic01;​tni02;​twl04;​tcn01;​tin01;​tni01;​cdlif;​tcr10;​tdc01;​isc01;​ttd01;​tced0;​tid01;​tde01;​isc04;​bvi80;​pie23;​thf02;​tei01;​fla01;​ttf01;​twc03;​tti01;​tcdh0;​gg;​gi;​tii01;​tcm01;​tfm01;​tei02;​trm01;​tdm01;​udp2;​udp1;​tms02;​ori02;​ori01;​fifi1;​fifi2;​fifi3;​mbc31;​tsr02;​phodd;​phoda;​phode;​phodf;​phodb;​phodc;​tdr01;​ttr01;​tts01;​tdt01;​sic01;​scv01;​sic11;​sdg01;​tds01;​nex01;​tps01;​thv01;​tis01;​shp02;​tsw01;​zkw01;​ttz01;​isc02;​ttu01;​wlu01;​tvd;​mbc30;​ttw01;​twl01;​twl02;​wks01;​wcs10;​wdj01;​wdp01;​wdd04;​wsf10;​tjj01;​wms01;​wcc01;​wlf01;​wut01;​tms01;​
 +
 +
  
building/houses.txt ยท Last modified: 2022/10/26 00:24 by Carcerian

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