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building:houses [2022/10/21 08:27]
Carcerian [Exterior Wild/Rural]
building:houses [2022/10/25 23:50]
Carcerian [Setting up Player Housing]
Line 3: Line 3:
 ===== Setting up Player Housing ===== ===== Setting up Player Housing =====
  
 +**Player Home Sign Format:​** ​
 +
 +If there'​s a building that you want to make buyable for players, You have to setup the following things:
 +
 +1) Place a real door somewhere and give it a UNIQUE tag. This tag must look like:
 +
 +"​DR_ERF_AREANAME_PHOUSE001"​
 +
 +The tag must all be uppercase, it must start by "​DR_"​ followed by the ERF + Name of the area it is in + the address of the building.
 +
 +2) Place a sign (placeable) near the door. Tag it "​P_HOME_SIGN"​ and name it with the address of the building.
 +
 +3) Set the size of the house, the number of area that it can contain and its price modifier, by setting the following variable on the sign:
 +
 +**HOME_COST_MOD** (float): Add a multiplier to the standard (1 million) cost of a home. 
 +
 +This has a minimum value of 0.5. The default cost modifier is 1.0 (if none).
 +
 +**HOME_WIDTH** (int): Sets the maximum width for the areas of the house, the default width is 5.
 +
 +**HOME_HEIGHT** (int): Sets the maximum height for the areas of the house, the default height is 5.
 +
 +**HOME_AREA_COUNT** (int): Sets the number of areas that the house can contain, by default, a house can only contain 1 area.
 +
 +**HOME_TILESETS** (string): The list of the tileset codes that can be use to build the house. ​
 +
 +Each tileset must be separated by a ";"​. To limit potential variable string clipping issues, this string should also start and end with a ";"​.
 +
 +**NO_BUY** (int): Set 1 on sign to have property de-listed in realtors.
 ===== Player Housing Tileset Codes ===== ===== Player Housing Tileset Codes =====
  
Line 90: Line 119:
   * Sigil, Stern Interior [CODI] = thv01;   * Sigil, Stern Interior [CODI] = thv01;
   * White Marble Castle = mbc30;   * White Marble Castle = mbc30;
 +  * Worms Fantasy Interiors = wdd04;
   * Workshop = wks01;   * Workshop = wks01;
  
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 **Expansive city housing string:** **Expansive city housing string:**
  
-//Has all of the housing interiors as well as versitile dungeon, ruins, barrows and catacombs.// ​+//Has all of the fantasy ​housing interiors as well as versitile dungeon, ruins, barrows and catacombs.// ​
  
 tvd;​tic01;​tni02;​tin01;​tni01;​tid01;​bvi80;​pie23;​fla01;​twc03;​gi;​tei02;​udp2;​sic11;​thv01;​tis01;​mbc30;​wks01;​twl04;​tbw01;​t tvd;​tic01;​tni02;​tin01;​tni01;​tid01;​bvi80;​pie23;​fla01;​twc03;​gi;​tei02;​udp2;​sic11;​thv01;​tis01;​mbc30;​wks01;​twl04;​tbw01;​t
Line 137: Line 167:
 tic01;​tni02;​tin01;​tni01;​bvi80;​pie23;​sic11;​gi;​thv01;​ tic01;​tni02;​tin01;​tni01;​bvi80;​pie23;​sic11;​gi;​thv01;​
  
-**All tilesets in one:**+**All Fantasy/​Modern/​Future interior ​tilesets in one:**
  
 tte30;​tze01;​isc03;​tbw01;​tno01;​tic01;​tni02;​twl04;​tcn01;​tin01;​tni01;​cdlif;​tcr10;​tdc01;​isc01;​ttd01;​tced0;​tid01;​tde01;​isc04;​bvi80;​pie23;​thf02;​tei01;​fla01;​ttf01;​twc03;​tti01;​tcdh0;​gg;​gi;​tii01;​tcm01;​tfm01;​tei02;​trm01;​tdm01;​udp2;​udp1;​ori02;​ori01;​fifi1;​fifi2;​fifi3;​mbc31;​tsr02;​phodd;​phoda;​phode;​phodf;​phodb;​phodc;​tdr01;​ttr01;​tts01;​tdt01;​sic01;​scv01;​sic11;​sdg01;​tds01;​nex01;​tps01;​thv01;​tis01;​shp02;​tsw01;​zkw01;​ttz01;​isc02;​ttu01;​wlu01;​tvd;​mbc30;​ttw01;​twl01;​twl02;​wks01;​wcs10;​wdj01;​wdp01;​wdd04;​wsf10;​tjj01;​wms01;​wcc01;​wlf01;​wut01;​tms01;​ tte30;​tze01;​isc03;​tbw01;​tno01;​tic01;​tni02;​twl04;​tcn01;​tin01;​tni01;​cdlif;​tcr10;​tdc01;​isc01;​ttd01;​tced0;​tid01;​tde01;​isc04;​bvi80;​pie23;​thf02;​tei01;​fla01;​ttf01;​twc03;​tti01;​tcdh0;​gg;​gi;​tii01;​tcm01;​tfm01;​tei02;​trm01;​tdm01;​udp2;​udp1;​ori02;​ori01;​fifi1;​fifi2;​fifi3;​mbc31;​tsr02;​phodd;​phoda;​phode;​phodf;​phodb;​phodc;​tdr01;​ttr01;​tts01;​tdt01;​sic01;​scv01;​sic11;​sdg01;​tds01;​nex01;​tps01;​thv01;​tis01;​shp02;​tsw01;​zkw01;​ttz01;​isc02;​ttu01;​wlu01;​tvd;​mbc30;​ttw01;​twl01;​twl02;​wks01;​wcs10;​wdj01;​wdp01;​wdd04;​wsf10;​tjj01;​wms01;​wcc01;​wlf01;​wut01;​tms01;​
building/houses.txt ยท Last modified: 2022/10/26 00:24 by Carcerian

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