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building:placeables:transportable
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building:placeables:transportable [2019/04/03 21:19]
Mavrixio
building:placeables:transportable [2023/06/28 19:16] (current)
Carcerian [Restrictions]
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 ====== Transportable Placeables System ====== ====== Transportable Placeables System ======
 This system make it so that when an item is dropped, it creates a placeable base on variables set on the item and it is possible to grab back the object by using the player tool. The object don't need to be useable as you can target the ground with your player tool and it let you select an object close to the targeted location. The placeables created by this system are persistent (they remain there after a reset, until someone destroy them or pick them up). This system make it so that when an item is dropped, it creates a placeable base on variables set on the item and it is possible to grab back the object by using the player tool. The object don't need to be useable as you can target the ground with your player tool and it let you select an object close to the targeted location. The placeables created by this system are persistent (they remain there after a reset, until someone destroy them or pick them up).
 +
 +It is all in this ERF: [[https://​nwn.sinfar.net/​res_list.php?​erf_id=437]]
  
 ===== How To ===== ===== How To =====
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 |TPS_NAME|String|override the name of the item|Optional| |TPS_NAME|String|override the name of the item|Optional|
 |TPS_DESCRIPTION|String|override the description of the item|Optional| |TPS_DESCRIPTION|String|override the description of the item|Optional|
-|TPS_ITEM_TYPE|Integer|override the type of the item (line number in baseitems.2da)| +|TPS_ITEM_TYPE|Integer|override the type of the item (line number in baseitems.2da)|Optional
-|TPS_ITEM_APPEARANCE|String|override the item appearance (value returned by the GetEntireItemAppearance function)|+|TPS_ITEM_APPEARANCE|String|override the item appearance (value returned by the GetEntireItemAppearance function)|Optional|
 </​WRAP>​ </​WRAP>​
  
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   * If an hostile creature get close to a transportable placeable, the placeable is automatically destroyed.   * If an hostile creature get close to a transportable placeable, the placeable is automatically destroyed.
   * Transportable placeables can't be placed in areas that have one of those variables:   * Transportable placeables can't be placed in areas that have one of those variables:
 +    * IS_ARENA ​
     * IS_OOC     * IS_OOC
     * NO_PERSISTENT_LOCATION     * NO_PERSISTENT_LOCATION
-    * IS_ARENA ​ +    * NO_TPS 
-  * Transportable placeables with the flag #4 (Only the owner can manipulate them) are reserved for DM rewards+  * Transportable placeables with the flag #4 and above (Only the owner can manipulate them) are reserved for DM rewards
  
 ===== Publicly Available Templates ===== ===== Publicly Available Templates =====
 There'​s premade transfportable placeables blueprints in those ERFs: There'​s premade transfportable placeables blueprints in those ERFs:
   * [[https://​nwn.sinfar.net/​erf_list.php?​search_type=prefix&​search_value=tpi]]   * [[https://​nwn.sinfar.net/​erf_list.php?​search_type=prefix&​search_value=tpi]]
building/placeables/transportable.1554326393.txt.gz · Last modified: 2019/04/03 21:19 by Mavrixio

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