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building:quests:dql [2019/08/22 23:16]
EternalSenenity [Quest State Information]
building:quests:dql [2019/08/22 23:19]
EternalSenenity [Quest State Information]
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 === Example Quest Using States === === Example Quest Using States ===
-Let us design a quest given by a collector to the PC to acquire a silver Statue from another collector. The quest has a few paths:+Let us design a quest given by a collectorto the PCto acquire a silver Statue from another collector. The quest has a few paths:
   * Simply steal the statue;   * Simply steal the statue;
   * Persuade or intimidate collector B to sell it;   * Persuade or intimidate collector B to sell it;
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 Potentially the PC is free to steal the statue in any state but it is good practice to only spawn it when the quest is running, same for the painting. Potentially the PC is free to steal the statue in any state but it is good practice to only spawn it when the quest is running, same for the painting.
  You could also add other requirements such as checking that Collector B is still alive if Collector A is squeamish.  You could also add other requirements such as checking that Collector B is still alive if Collector A is squeamish.
- ​Ideally,​ a quest should offer lots of alternative solutions and alternative paths for completion ​both using different skills/​abilities and also allow them alternate moral choices.+ ​Ideally,​ a quest should offer lots of alternative solutions and alternative paths for completion using different skills/​abilities and also allow them alternate moral choices.
 ===== Syntax ===== ===== Syntax =====
 The quest_aw script searches for the following three special character sequences. The quest_aw script searches for the following three special character sequences.
building/quests/dql.txt ยท Last modified: 2019/11/30 00:38 by EternalSenenity

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