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building:quests:dql [2019/08/22 23:16] EternalSenenity [Quest State Information] |
building:quests:dql [2019/11/01 01:11] EternalSenenity [Die Rolls] |
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Potentially the PC is free to steal the statue in any state but it is good practice to only spawn it when the quest is running, same for the painting. | Potentially the PC is free to steal the statue in any state but it is good practice to only spawn it when the quest is running, same for the painting. | ||
You could also add other requirements such as checking that Collector B is still alive if Collector A is squeamish. | You could also add other requirements such as checking that Collector B is still alive if Collector A is squeamish. | ||
- | Ideally, a quest should offer lots of alternative solutions and alternative paths for completion both using different skills/abilities and also allow them alternate moral choices. | + | Ideally, a quest should offer lots of alternative solutions and alternative paths for completion using different skills/abilities and also allow them alternate moral choices. |
===== Syntax ===== | ===== Syntax ===== | ||
The quest_aw script searches for the following three special character sequences. | The quest_aw script searches for the following three special character sequences. | ||
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=== RemoveJournalEntry(PlotId) === | === RemoveJournalEntry(PlotId) === | ||
- | Removes the quest from the journal, this will allow the PC to repeat the quest. It is also a good helpful to keep journals uncluttered unless you really need to keep the entry. | + | Removes the quest from the journal, this will allow the PC to repeat the quest. It is also a helpful to keep journals uncluttered unless you really need to keep the entry. |
=== RJE(PlotId) === | === RJE(PlotId) === | ||
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Random number generator that simulates a dice throw. | Random number generator that simulates a dice throw. | ||
* DieSize The size of the dice, d(4),d(6),d(8),d(20), could be anything though. | * DieSize The size of the dice, d(4),d(6),d(8),d(20), could be anything though. | ||
- | * discount The number of dice thrown. Defaults to 1. | + | * DieCount The number of dice thrown. Defaults to 1. |
====== Examples ====== | ====== Examples ====== | ||
===== Stand Alone Example NPCs ===== | ===== Stand Alone Example NPCs ===== |