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building:quests:dql [2019/11/01 01:06] EternalSenenity [Journal] |
building:quests:dql [2019/11/29 23:51] EternalSenenity [Quest State Information] |
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The only major downside is the PC can end up with hundreds of pointless journal entries. | The only major downside is the PC can end up with hundreds of pointless journal entries. | ||
Builders can help by removing journal entries when a quest or quest chain is complete. | Builders can help by removing journal entries when a quest or quest chain is complete. | ||
- | If you want to avoid journal clutter but still want to track quest history, then consider using both Journal and the quest_census item. Remove the journal entry but leave the quest_census local variable. DQL will actually cache the journal state in the quest_census if found, or the PC is not, so using the quest_census to store quests results is seamless. | + | If you want to avoid journal clutter but still want to track quest history, then consider using both Journal and the quest_census item. Remove the journal entry but leave the quest_census local variable. DQL will actually cache the journal state in the quest_census if found, or the PC if not, so using the quest_census to store quests results is seamless. |
Include an NPC in the city, perhaps the library, who can clean up all the quests for your island. | Include an NPC in the city, perhaps the library, who can clean up all the quests for your island. | ||
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Random number generator that simulates a dice throw. | Random number generator that simulates a dice throw. | ||
* DieSize The size of the dice, d(4),d(6),d(8),d(20), could be anything though. | * DieSize The size of the dice, d(4),d(6),d(8),d(20), could be anything though. | ||
- | * discount The number of dice thrown. Defaults to 1. | + | * DieCount The number of dice thrown. Defaults to 1. |
====== Examples ====== | ====== Examples ====== | ||
===== Stand Alone Example NPCs ===== | ===== Stand Alone Example NPCs ===== |