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building:quests:dql [2019/11/30 00:03]
EternalSenenity [Functions]
building:quests:dql [2019/11/30 00:38]
EternalSenenity [Objects]
Line 128: Line 128:
 ===== Functions ===== ===== Functions =====
  
-=== Has(ItemTag) === 
-Searches the player inventory and equiptment slots for a item with a matching tag. Returns TRUE if an item is found. 
  
 ==== Get ==== ==== Get ====
Line 262: Line 260:
  
 === ActionFaceNearest() === === ActionFaceNearest() ===
-Makes the NPC face in the direction of the nearest ​peaceable. Used for aligning them with chairs and tables.+Makes the NPC face in the direction of the nearest ​placeable. Used for aligning them with chairs and tables.
  
 === EscapeArea() === === EscapeArea() ===
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 Returns TRUE if the object was created. Returns TRUE if the object was created.
  
 +=== Destroy()
 +Destroy the subject, obviously, PCs are ignored so be sure to use something like QUEST_P_VICTIM.Destroy(). Returns TRUE if the subject was valid or FALSE if not.
 ==== Animation ==== ==== Animation ====
 PMOTE may be a better option. PMOTE may be a better option.
building/quests/dql.txt ยท Last modified: 2019/11/30 00:38 by EternalSenenity

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