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Both sides previous revision Previous revision Next revision | Previous revision | ||
building:quests:dql [2019/11/29 23:55] EternalSenenity [Syntax] |
building:quests:dql [2019/11/30 00:38] (current) EternalSenenity [Objects] |
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===== Functions ===== | ===== Functions ===== | ||
- | |||
- | === Has === | ||
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=== ActionFaceNearest() === | === ActionFaceNearest() === | ||
- | Makes the NPC face in the direction of the nearest peaceable. Used for aligning them with chairs and tables. | + | Makes the NPC face in the direction of the nearest placeable. Used for aligning them with chairs and tables. |
=== EscapeArea() === | === EscapeArea() === | ||
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Returns TRUE if the object was created. | Returns TRUE if the object was created. | ||
+ | === Destroy() === | ||
+ | Destroy the subject, obviously, PCs are ignored so be sure to use something like QUEST_P_VICTIM.Destroy(). Returns TRUE if the subject was valid or FALSE if not. | ||
==== Animation ==== | ==== Animation ==== | ||
PMOTE may be a better option. | PMOTE may be a better option. |