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building:scripts:api:custom_factions_default_factions [2019/03/24 17:39] Mavrixio created |
building:scripts:api:custom_factions_default_factions [2023/06/15 08:26] spankitty |
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- | ====== GetFactionId / SetFactionId ====== | + | ====== Custom Factions ====== |
- | <code> | + | Sinfar's systems support the manipulation of factions, including custom ones. Each faction is given a unique ID that can then be given different reputations with other factions. |
- | int GetFactionId(object oObject); | + | |
- | void SetFactionId(object oObject, int nFaction); | + | See: https://nwn.sinfar.net/cstmfac_manageform.php |
- | </code> | + | |
+ | You can attribute or remove the custom faction ID's to your erf NPC or faction PC with the following functions : | ||
+ | |||
+ | <code>void AddCustomFactionToCreature(object oCreature, int nCustomFactionId);</code> | ||
+ | <code>void RemoveCustomFactionFromCreature(object oCreature, int nCustomFactionId);</code> | ||
+ | |||
+ | ---- | ||
+ | ===== Default Factions ===== | ||
+ | |||
+ | <code>int GetFactionId(object oObject);</code> | ||
+ | This will return the Faction ID of oObject. | ||
+ | |||
+ | **Default Factions:**\\ | ||
+ | 1 = Hostile\\ | ||
+ | 2 = Commoner\\ | ||
+ | 3 = Merchant\\ | ||
+ | 4 = Defender | ||
+ | |||
+ | <code>void SetFactionId(object oObject, int nFaction);</code> | ||
+ | This will set oObject's Faction ID to nFaction. | ||