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building:scripts:api:custom_factions_default_factions [2019/03/26 21:03] murdrkitten |
building:scripts:api:custom_factions_default_factions [2023/06/15 08:26] spankitty |
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- | ====== GetFactionId / SetFactionId ====== | + | ====== Custom Factions ====== |
Sinfar's systems support the manipulation of factions, including custom ones. Each faction is given a unique ID that can then be given different reputations with other factions. | Sinfar's systems support the manipulation of factions, including custom ones. Each faction is given a unique ID that can then be given different reputations with other factions. | ||
See: https://nwn.sinfar.net/cstmfac_manageform.php | See: https://nwn.sinfar.net/cstmfac_manageform.php | ||
+ | |||
+ | You can attribute or remove the custom faction ID's to your erf NPC or faction PC with the following functions : | ||
+ | |||
+ | <code>void AddCustomFactionToCreature(object oCreature, int nCustomFactionId);</code> | ||
+ | <code>void RemoveCustomFactionFromCreature(object oCreature, int nCustomFactionId);</code> | ||
---- | ---- | ||
- | ===== Functions ===== | + | ===== Default Factions ===== |
<code>int GetFactionId(object oObject);</code> | <code>int GetFactionId(object oObject);</code> | ||
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3 = Merchant\\ | 3 = Merchant\\ | ||
4 = Defender | 4 = Defender | ||
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- | |||
<code>void SetFactionId(object oObject, int nFaction);</code> | <code>void SetFactionId(object oObject, int nFaction);</code> | ||
This will set oObject's Faction ID to nFaction. | This will set oObject's Faction ID to nFaction. | ||
- | --- //[[zoeyalex94@gmail.com|murdrkitten]] 2019/03/26 16:56// |