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Sinfar's systems support the manipulation of factions, including custom ones. Each faction is given a unique ID that can then be given different reputations with other factions.
int GetFactionId(object oObject);
This will return the Faction ID of oObject.
Default Factions: 1 = Hostile 2 = Commoner 3 = Merchant 4 = Defender
void SetFactionId(object oObject, int nFaction);
This will set oObject's Faction ID to nFaction.