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building:scripts:events [2019/03/10 21:10]
Mavrixio created
building:scripts:events [2020/10/13 20:35] (current)
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 ====== Scripting Events ====== ====== Scripting Events ======
 Scripting events have 3 properties: Scripting events have 3 properties:
-  - The Moment and Condition in Which They Are Called (Event Name)  +  - The Moment and Condition in Which They Are Called (Event Name) 
   - The Event System Used (Event Type) \\ This determine how to register the event and access the parameters.   - The Event System Used (Event Type) \\ This determine how to register the event and access the parameters.
   - The Script to Execute \\ This is your script or someone else script that you registered to a specific event to perform a specific behaviour on specific objects.   - The Script to Execute \\ This is your script or someone else script that you registered to a specific event to perform a specific behaviour on specific objects.
  
-\\ +===== Event Systems ===== 
- +  * Blueprints Events ​\\ Those are the base game events, blueprints have a specific field for them and their parameter can be accessed with specific NWscript functions. They have not been changed so you will have to google for more documentation,​ here's a place to start: [[https://​nwn.fandom.com/​wiki/​Event]] 
 +  * [[.:​events:​script_based]] ​ 
 +  * [[.:​events:​variable_based]]
  
 +===== New Internal Events =====
 +Sinfar server side plugin adds many new events, they can be [[.:​events:​script_based]] or [[.:​events:​variable_based]]. ​
 +\\ \\ Here's the list of the new [[.:​events:​variable_based]]:​
 +^Variable Name^Description^Caller^Parameters^Return Value / BypassEvent() Result^Example^
 +|EVENT_CANUSE|Called before determining if an item can be used or not.|The Item|0: The item possessor|Boolean:​ Wether or not the item can be used (SetEventResultInt(TRUE or FALSE))|[[https://​nwn.sinfar.net/​res_nss_edit.php?​name=scroll_w_canuse|scroll_w_canuse]]|
 +|EVENT_RECVITEM|An item is about to be added to an object inventory|The object that will acquire the item|0: The Item \\ 1: The current item possessor|Boolean:​ Wether or not the item should be added to the caller'​s inventory|[[https://​nwn.sinfar.net/​res_nss_edit.php?​name=mail_putinbox|mail_putinbox]]|
 +|EVENT_CLEARALLACTIONS|Called when an object actions list is about to be cleared. \\ It is one way to know when an action has been interrupted (for any reason)|The object|None|None|TODO|
 +|EVENT_PCENTERED|Called when a PC has entered an area.|Area|None|None|This is actually called from the PC action queue.|
 +|EVENT_PCENTERAREA|Called when a PC has entered an area.|PC|None|None|
 +|EVENT_AREALOADED|Called when a PC has entered an area.|Area|None|None|This is called before the PC is actually moved to the new area, so GetArea() will not work. If the area is needed use EVENT_PCENTERED.|
 +|EVENT_PCLEAVEAREA|Called when a PC has exited an area.|PC|None|None|
 +|EVENT_AREAUNLOADED|Called when a PC has exited an area.|Area|None|None|
 +|EVENT_USEFEAT_%FEAT2DAROWNUMB%|Called when a PC uses the specified feat|PC|0:​feat \\ 1: target \\ 2: target position|None|
 +|EVENT_USEFEAT|Called when a PC uses any feat|PC|0:​feat \\ 1: target \\ 2: target position|None|
building/scripts/events.1552252238.txt.gz · Last modified: 2019/03/10 21:10 by Mavrixio

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