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building:scripts:events

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building:scripts:events [2019/03/11 01:59]
Mavrixio
building:scripts:events [2020/10/13 20:35] (current)
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 |EVENT_RECVITEM|An item is about to be added to an object inventory|The object that will acquire the item|0: The Item \\ 1: The current item possessor|Boolean:​ Wether or not the item should be added to the caller'​s inventory|[[https://​nwn.sinfar.net/​res_nss_edit.php?​name=mail_putinbox|mail_putinbox]]| |EVENT_RECVITEM|An item is about to be added to an object inventory|The object that will acquire the item|0: The Item \\ 1: The current item possessor|Boolean:​ Wether or not the item should be added to the caller'​s inventory|[[https://​nwn.sinfar.net/​res_nss_edit.php?​name=mail_putinbox|mail_putinbox]]|
 |EVENT_CLEARALLACTIONS|Called when an object actions list is about to be cleared. \\ It is one way to know when an action has been interrupted (for any reason)|The object|None|None|TODO| |EVENT_CLEARALLACTIONS|Called when an object actions list is about to be cleared. \\ It is one way to know when an action has been interrupted (for any reason)|The object|None|None|TODO|
- +|EVENT_PCENTERED|Called when a PC has entered an area.|Area|None|None|This is actually called from the PC action queue.| 
- +|EVENT_PCENTERAREA|Called when a PC has entered an area.|PC|None|None| 
- +|EVENT_AREALOADED|Called when a PC has entered an area.|Area|None|None|This is called before the PC is actually moved to the new area, so GetArea() will not work. If the area is needed use EVENT_PCENTERED.| 
 +|EVENT_PCLEAVEAREA|Called when a PC has exited an area.|PC|None|None| 
 +|EVENT_AREAUNLOADED|Called when a PC has exited an area.|Area|None|None| 
 +|EVENT_USEFEAT_%FEAT2DAROWNUMB%|Called when a PC uses the specified feat|PC|0:​feat \\ 1: target \\ 2: target position|None| 
 +|EVENT_USEFEAT|Called when a PC uses any feat|PC|0:​feat \\ 1: target \\ 2: target position|None|
building/scripts/events.1552269542.txt.gz · Last modified: 2019/03/11 01:59 by Mavrixio

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