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building:scripts [2019/03/10 20:49]
Mavrixio
building:scripts [2019/03/26 21:08] (current)
murdrkitten
Line 5: Line 5:
 {{:​building:​scripts_20190310-164551.png}} \\ \\ {{:​building:​scripts_20190310-164551.png}} \\ \\
  
-You can also call them from your own script: ​ +You can also call them from your own script: <​code>​
-<​code>​+
 void main() void main()
 { {
     if (GetLocalInt(OBJECT_SELF,​ "​USE_MAV_SYSTEM"​))     if (GetLocalInt(OBJECT_SELF,​ "​USE_MAV_SYSTEM"​))
     {     {
-        ​ExecuteScrit(OBJECT_SELF, ​"​mv_awesomesystem"​);​+        ​ExecuteScript("​mv_awesomesystem"​, OBJECT_SELF);
     }     }
     else     else
     {     {
-        ​ExecuteScrit(OBJECT_SELF, ​"​my_system"​);​+        ​ExecuteScript("​my_system"​, OBJECT_SELF);
     }     }
 } }
 +</​code>​
 +
 +And by using the #include directive, you can even bypass the fact that a specific script is "​not"​ accessible on the server that you are building on. Not that you should do that, but at least you should not hesite to #include someone else script instead of re-coding all functions:
 +<​code>​
 +#include "​any_script"​
 +#include "​really_anyscript"​
 </​code>​ </​code>​
  
building/scripts.1552250994.txt.gz · Last modified: 2019/03/10 20:49 by Mavrixio

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