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building:spawn:sinfar_system

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building:spawn:sinfar_system [2019/03/10 18:12]
Mavrixio
building:spawn:sinfar_system [2019/03/10 18:16]
Mavrixio
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 |SPAWN_CHANCE|Integer|Percent of chance that the object(s) spawn| |SPAWN_CHANCE|Integer|Percent of chance that the object(s) spawn|
 |SPAWN_TIME|Integer|1 = Spawn only during the day \\ 2 = Spawn only during the night| |SPAWN_TIME|Integer|1 = Spawn only during the day \\ 2 = Spawn only during the night|
-|SPAWN_FREQUENCY|Integer|Minimum number of seconds after which to re-spawn the objeects. By default objects will re-spawn ​after that the area has been "​suspended"​ which happen when a player enter the area after that no player has been in it for a number of seconds ​define by the MSDS_SUSPEND_AREA_TIMER variable here: [[https://​nwn.sinfar.net/​res_nss_edit.php?​name=msds_include|msds_include]]. This variable can only extend this duration and the spawning will still only happen in the area "​woke-up"​ event.|+|SPAWN_FREQUENCY|Integer|Minimum number of seconds after which to re-spawn the objects. By default objects will always (try) to re-spawn ​in the area WOKEUP event. This variable will prevent ​the objects to spawn if the event is triggered before the defined ​number of seconds ​but the objects will still only spawn during a WOKEUP event.| 
 +|SPAWN_SCENARIO|Integer|The objects will only spawn when the SPAWN_SCENARIO variable ​only the area has the same value.|
  
building/spawn/sinfar_system.txt · Last modified: 2019/03/10 18:20 by Mavrixio

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