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Sinfar is made to be a very dynamic world. It is possible for anyone to build their own area using the game's editor (the Aurora Toolset).
You need to be a Sinfar Builder. Sinfar Builders are chosen by Mavrixio base on the following criterias:
+ Caves/Dungeons Classic Dungeon = cdlif; Dungeon [CEP] = tde01; Dwarven Chasms = isc04; Eye of the Beholder = tei01; Mines and Caverns [CEP] = tdm01; Sea Caves = tdt01; Sen's Icy Caverns = sic01; Sen's Mines and Caverns = scv01; Sen's Underdark = sdg01; Underdark [CEP] = ttu01; Versatile Dungeon = tvd;
+ Catacombs/Sewers Catacombs = twl04; Sewers = tds01; Steamworks = tsw01; Undercity Sewer = isc02;
+ Barrows/Crypts/Ruins Barrows Interior = tbw01; Beholder Interior [CEP] = tib01; Crypts [CEP] = tdc01; Deep Dungeon = isc01; Ruins = tdr01;
+ Exterior Wild/Rural Barren Lands = isc03; Desert [CEP] = ttd01; Desert, Babylon [CTP] = tced0; Forest [CEP] = ttf01; Frozen Waste [CEP] = tti01; Medieval Forest = tfm01; Rural Grass [CEP] = ttr01; Rural Winter [CEP] = tts01; Swamps [CEP] = zkw01; Tropical = ttz01; Urban Wasteland = wlu01; Wild Woods = ttw01; Wildlands = twl01; Wildlands Winter = twl02; Worms Cypress Bayou = wcs10; Worms Dense Jungle = wdj01; Worms Desert Plains = wdp01; Worms Fantasy Interiors = wdd04; Worms Forest Summer = wsf10; Worms Jungle Mountains = tjj01; Worms Mirkwood Swamps = wms01; Worms Outer Limits = wcc01; Worms Scorched Earth = wlf01; Worms Undersea = wut01;
+ Exterior City/Town Aztec Exterior = tze01; Castle Exterior, Rural = tno01; City Exterior [CEP] = tcn01; Complete Rural/City = tcr10; Elven Treetop City = thf02; Gothic Estates = gg; Medieval City = tcm01; Medieval Rural = trm01; Modern Suburbs = udp1; Oriental Rural = ori01; Sigil, Exterior [CODI] = tps01;
+ Housing Interior Castle Interior 1 [CEP] = tic01; Castle Interior 2 = tni02; City Interior 1 [CEP] = tin01; City Interior 2 = tni01; Drow Interior [CEP] = tid01; Elven Interiors, Marble = bvi80; Elven Interiors, Wooden = pie23; Fancy Castle = fla01; Fort Interior = twc03; Gothic Interior = gi; Illithid Interior = tii01; Medieval Keep Interior = tei02; Modern Office Interiors = udp2; NWN2 Houses = tms02; Oriental Interior = ori02; Sen's Rural Inn = sic11; Sigil, Stern Interior [CODI] = thv01; SJ Wood Interior = tis01; White Marble Castle = mbc30; Workshop = wks01;
+ Misc Arena = tte30; Future, Secret Base = tcdh0; PHoD Bunker 1 = fifi1; PHoD Bunker 2 = fifi2; PHoD Bunker 3 = fifi3 PHoD Metal Vault Interior = mbc31; PHoD Metal Wasteland 1 = tsr02; PHoD Vault - Ancient = phodd; PHoD Vault - Exotic = phoda; PHoD Vault - Lumpy = phode; PHoD Vault - Murky = phodf; PHoD Vault - Strange = phodb; PHoD Vault - Tainted = phodc; Ship Interior = nex01; Starship Interiors = shp02; Worms Wagon Travel Interior = tms01;
Expansive city housing string: Has all of the housing interiors as well as versitile dungeon, ruins, barrows and catacombs.
tvd;tic01;tni02;tin01;tni01;tid01;bvi80;pie23;fla01;twc03;gi;tei02;udp2;sic11;thv01;tis01;mbc30;wks01;twl04;tbw01;tdr01;
Minimal city housing: Has city interior, castle interior, elven interior, sens rural, gothic and sigil interior only.
tic01;tni02;tin01;tni01;bvi80;pie23;sic11;gi;thv01;
All tilesets in one: tte30;tze01;isc03;tbw01;tno01;tic01;tni02;twl04;tcn01;tin01;tni01;cdlif;tcr10;tdc01;isc01;ttd01;tced0;tid01;tde01;isc04;bvi80;pie23;thf02;tei01;fla01;ttf01;twc03;tti01;tcdh0;gg;gi;tii01;tcm01;tfm01;tei02;trm01;tdm01;udp2;udp1;tms02;ori02;ori01;fifi1;fifi2;fifi3;mbc31;tsr02;phodd;phoda;phode;phodf;phodb;phodc;tdr01;ttr01;tts01;tdt01;sic01;scv01;sic11;sdg01;tds01;nex01;tps01;thv01;tis01;shp02;tsw01;zkw01;ttz01;isc02;ttu01;wlu01;tvd;mbc30;ttw01;twl01;twl02;wks01;wcs10;wdj01;wdp01;wdd04;wsf10;tjj01;wms01;wcc01;wlf01;wut01;tms01;