This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Previous revision | ||
building [2019/05/03 12:03] |
building [2023/04/14 12:18] (current) spankitty [How to Build or Modify an Island] |
||
---|---|---|---|
Line 7: | Line 7: | ||
===== How to Build or Modify an Island ===== | ===== How to Build or Modify an Island ===== | ||
- | You need to be a Sinfar Builder. Sinfar Builders are chosen by Mavrixio base on the following criterias: | + | You need to be a Sinfar Builder. Sinfar Builders are chosen by Mavrixio or Spankitty based on the following criterias: |
- The idea/concept that they want to build | - The idea/concept that they want to build | ||
- Their building skills | - Their building skills | ||
- | - How trustworthy they are | + | - How trustworthy they are |
- | + | ||
- | ====== Setting up Player Housing ====== | + | |
- | + | ||
- | ===== Player Housing Tileset Codes ===== | + | |
- | + | ||
- | ==== Caves/Dungeons ==== | + | |
- | + | ||
- | * Classic Dungeon = cdlif; | + | |
- | * Dungeon [CEP] = tde01; | + | |
- | * Dwarven Chasms = isc04; | + | |
- | * Eye of the Beholder = tei01; | + | |
- | * Mines and Caverns [CEP] = tdm01; | + | |
- | * Sea Caves = tdt01; | + | |
- | * Sen's Icy Caverns = sic01; | + | |
- | * Sen's Mines and Caverns = scv01; | + | |
- | * Sen's Underdark = sdg01; | + | |
- | * Underdark [CEP] = ttu01; | + | |
- | * Versatile Dungeon = tvd; | + | |
- | + | ||
- | + | ||
- | + | ||
- | ==== Catacombs/Sewers ==== | + | |
- | + | ||
- | * Catacombs = twl04; | + | |
- | * Sewers = tds01; | + | |
- | * Steamworks = tsw01; | + | |
- | * Undercity Sewer = isc02; | + | |
- | + | ||
- | + | ||
- | + | ||
- | ==== Barrows/Crypts/Ruins ==== | + | |
- | + | ||
- | * Barrows Interior = tbw01; | + | |
- | * Beholder Interior [CEP] = tib01; | + | |
- | * Crypts [CEP] = tdc01; | + | |
- | * Deep Dungeon = isc01; | + | |
- | * Ruins = tdr01; | + | |
- | + | ||
- | + | ||
- | ==== Exterior Wild/Rural ==== | + | |
- | + | ||
- | Barren Lands = isc03; | + | |
- | + | ||
- | Desert [CEP] = ttd01; | + | |
- | + | ||
- | Desert, Babylon [CTP] = tced0; | + | |
- | + | ||
- | Forest [CEP] = ttf01; | + | |
- | + | ||
- | Frozen Waste [CEP] = tti01; | + | |
- | + | ||
- | Medieval Forest = tfm01; | + | |
- | + | ||
- | Rural Grass [CEP] = ttr01; | + | |
- | + | ||
- | Rural Winter [CEP] = tts01; | + | |
- | + | ||
- | Swamps [CEP] = zkw01; | + | |
- | + | ||
- | Tropical = ttz01; | + | |
- | + | ||
- | Urban Wasteland = wlu01; | + | |
- | + | ||
- | Wild Woods = ttw01; | + | |
- | + | ||
- | Wildlands = twl01; | + | |
- | + | ||
- | Wildlands Winter = twl02; | + | |
- | + | ||
- | Worms Cypress Bayou = wcs10; | + | |
- | + | ||
- | Worms Dense Jungle = wdj01; | + | |
- | + | ||
- | Worms Desert Plains = wdp01; | + | |
- | + | ||
- | Worms Fantasy Interiors = wdd04; | + | |
- | + | ||
- | Worms Forest Summer = wsf10; | + | |
- | + | ||
- | Worms Jungle Mountains = tjj01; | + | |
- | + | ||
- | Worms Mirkwood Swamps = wms01; | + | |
- | + | ||
- | Worms Outer Limits = wcc01; | + | |
- | + | ||
- | Worms Scorched Earth = wlf01; | + | |
- | + | ||
- | Worms Undersea = wut01; | + | |
- | + | ||
- | + | ||
- | + | ||
- | ==== Exterior City/Town ==== | + | |
- | + | ||
- | Aztec Exterior = tze01; | + | |
- | + | ||
- | Castle Exterior, Rural = tno01; | + | |
- | + | ||
- | City Exterior [CEP] = tcn01; | + | |
- | + | ||
- | Complete Rural/City = tcr10; | + | |
- | + | ||
- | Elven Treetop City = thf02; | + | |
- | + | ||
- | Gothic Estates = gg; | + | |
- | + | ||
- | Medieval City = tcm01; | + | |
- | + | ||
- | Medieval Rural = trm01; | + | |
- | + | ||
- | Modern Suburbs = udp1; | + | |
- | + | ||
- | Oriental Rural = ori01; | + | |
- | + | ||
- | Sigil, Exterior [CODI] = tps01; | + | |
- | + | ||
- | + | ||
- | + | ||
- | ==== Housing Interior ==== | + | |
- | + | ||
- | Castle Interior 1 [CEP] = tic01; | + | |
- | + | ||
- | Castle Interior 2 = tni02; | + | |
- | + | ||
- | City Interior 1 [CEP] = tin01; | + | |
- | + | ||
- | City Interior 2 = tni01; | + | |
- | + | ||
- | Drow Interior [CEP] = tid01; | + | |
- | + | ||
- | Elven Interiors, Marble = bvi80; | + | |
- | + | ||
- | Elven Interiors, Wooden = pie23; | + | |
- | + | ||
- | Fancy Castle = fla01; | + | |
- | + | ||
- | Fort Interior = twc03; | + | |
- | + | ||
- | Gothic Interior = gi; | + | |
- | + | ||
- | Illithid Interior = tii01; | + | |
- | + | ||
- | Medieval Keep Interior = tei02; | + | |
- | + | ||
- | Modern Office Interiors = udp2; | + | |
- | + | ||
- | NWN2 Houses = tms02; | + | |
- | + | ||
- | Oriental Interior = ori02; | + | |
- | + | ||
- | Sen's Rural Inn = sic11; | + | |
- | + | ||
- | Sigil, Stern Interior [CODI] = thv01; | + | |
- | + | ||
- | SJ Wood Interior = tis01; | + | |
- | + | ||
- | White Marble Castle = mbc30; | + | |
- | + | ||
- | Workshop = wks01; | + | |
- | + | ||
- | + | ||
- | + | ||
- | ==== Misc ==== | + | |
- | + | ||
- | Arena = tte30; | + | |
- | + | ||
- | Future, Secret Base = tcdh0; | + | |
- | + | ||
- | PHoD Bunker 1 = fifi1; | + | |
- | + | ||
- | PHoD Bunker 2 = fifi2; | + | |
- | + | ||
- | PHoD Bunker 3 = fifi3 | + | |
- | + | ||
- | PHoD Metal Vault Interior = mbc31; | + | |
- | + | ||
- | PHoD Metal Wasteland 1 = tsr02; | + | |
- | + | ||
- | PHoD Vault - Ancient = phodd; | + | |
- | + | ||
- | PHoD Vault - Exotic = phoda; | + | |
- | + | ||
- | PHoD Vault - Lumpy = phode; | + | |
- | + | ||
- | PHoD Vault - Murky = phodf; | + | |
- | + | ||
- | PHoD Vault - Strange = phodb; | + | |
- | + | ||
- | PHoD Vault - Tainted = phodc; | + | |
- | + | ||
- | Ship Interior = nex01; | + | |
- | + | ||
- | Starship Interiors = shp02; | + | |
- | + | ||
- | Worms Wagon Travel Interior = tms01; | + | |
- | + | ||
- | ==== | + | |
- | ==== String Sets ==== | + | |
- | + | ||
- | Expansive city housing string: | + | |
- | + | ||
- | Has all of the housing interiors as well as versitile dungeon, ruins, barrows and catacombs. | + | |
- | + | ||
- | + | ||
- | + | ||
- | tvd;tic01;tni02;tin01;tni01;tid01;bvi80;pie23;fla01;twc03;gi;tei02;udp2;sic11;thv01;tis01;mbc30;wks01;twl04;tbw01;t | + | |
- | dr01; | + | |
- | + | ||
- | + | ||
- | Minimal city housing: | + | |
- | + | ||
- | Has city interior, castle interior, elven interior, sens rural, gothic and sigil interior only. | + | |
- | + | ||
- | tic01;tni02;tin01;tni01;bvi80;pie23;sic11;gi;thv01; | + | |
- | + | ||
- | All tilesets in one: | + | |
- | + | ||
- | tte30;tze01;isc03;tbw01;tno01;tic01;tni02;twl04;tcn01;tin01;tni01;cdlif;tcr10;tdc01;isc01;ttd01;tced0;tid01;tde01;isc04;bvi80;pie23;thf02;tei01;fla01;ttf01;twc03;tti01;tcdh0;gg;gi;tii01;tcm01;tfm01;tei02;trm01;tdm01;udp2;udp1;tms02;ori02;ori01;fifi1;fifi2;fifi3;mbc31;tsr02;phodd;phoda;phode;phodf;phodb;phodc;tdr01;ttr01;tts01;tdt01;sic01;scv01;sic11;sdg01;tds01;nex01;tps01;thv01;tis01;shp02;tsw01;zkw01;ttz01;isc02;ttu01;wlu01;tvd;mbc30;ttw01;twl01;twl02;wks01;wcs10;wdj01;wdp01;wdd04;wsf10;tjj01;wms01;wcc01;wlf01;wut01;tms01; | + | |
- | + | ||
- | + | ||
+ | Livetime : | ||
+ | - A builder can be banned or removed from buildership at any moment if their actions are judged detrimental to the server or they use their builder wand for their personal use. | ||
+ | | ||
+ | QS : | ||
+ | - You can have only one builder/DM account per person. |