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Sinfar is made to be a very dynamic world. It is possible for anyone to build their own area using the game's editor (the Aurora Toolset).
You need to be a Sinfar Builder. Sinfar Builders are chosen by Mavrixio base on the following criterias:
Aztec Exterior = tze01;
Castle Exterior, Rural = tno01;
City Exterior [CEP] = tcn01;
Complete Rural/City = tcr10;
Elven Treetop City = thf02;
Gothic Estates = gg;
Medieval City = tcm01;
Medieval Rural = trm01;
Modern Suburbs = udp1;
Oriental Rural = ori01;
Sigil, Exterior [CODI] = tps01;
Castle Interior 1 [CEP] = tic01;
Castle Interior 2 = tni02;
City Interior 1 [CEP] = tin01;
City Interior 2 = tni01;
Drow Interior [CEP] = tid01;
Elven Interiors, Marble = bvi80;
Elven Interiors, Wooden = pie23;
Fancy Castle = fla01;
Fort Interior = twc03;
Gothic Interior = gi;
Illithid Interior = tii01;
Medieval Keep Interior = tei02;
Modern Office Interiors = udp2;
NWN2 Houses = tms02;
Oriental Interior = ori02;
Sen's Rural Inn = sic11;
Sigil, Stern Interior [CODI] = thv01;
SJ Wood Interior = tis01;
White Marble Castle = mbc30;
Workshop = wks01;
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Expansive city housing string:
Has all of the housing interiors as well as versitile dungeon, ruins, barrows and catacombs.
tvd;tic01;tni02;tin01;tni01;tid01;bvi80;pie23;fla01;twc03;gi;tei02;udp2;sic11;thv01;tis01;mbc30;wks01;twl04;tbw01;t dr01;
Minimal city housing:
Has city interior, castle interior, elven interior, sens rural, gothic and sigil interior only.
tic01;tni02;tin01;tni01;bvi80;pie23;sic11;gi;thv01;
All tilesets in one:
tte30;tze01;isc03;tbw01;tno01;tic01;tni02;twl04;tcn01;tin01;tni01;cdlif;tcr10;tdc01;isc01;ttd01;tced0;tid01;tde01;isc04;bvi80;pie23;thf02;tei01;fla01;ttf01;twc03;tti01;tcdh0;gg;gi;tii01;tcm01;tfm01;tei02;trm01;tdm01;udp2;udp1;tms02;ori02;ori01;fifi1;fifi2;fifi3;mbc31;tsr02;phodd;phoda;phode;phodf;phodb;phodc;tdr01;ttr01;tts01;tdt01;sic01;scv01;sic11;sdg01;tds01;nex01;tps01;thv01;tis01;shp02;tsw01;zkw01;ttz01;isc02;ttu01;wlu01;tvd;mbc30;ttw01;twl01;twl02;wks01;wcs10;wdj01;wdp01;wdd04;wsf10;tjj01;wms01;wcc01;wlf01;wut01;tms01;