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building [2019/05/03 12:10]
building [2023/04/14 12:18] (current)
spankitty [How to Build or Modify an Island]
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 ===== How to Build or Modify an Island ===== ===== How to Build or Modify an Island =====
  
-You need to be a Sinfar Builder. Sinfar Builders are chosen by Mavrixio ​base on the following criterias:+You need to be a Sinfar Builder. Sinfar Builders are chosen by Mavrixio ​or Spankitty based on the following criterias:
  
   - The idea/​concept that they want to build   - The idea/​concept that they want to build
   - Their building skills   - Their building skills
-  - How trustworthy they are +  - How trustworthy they are 
- +
-====== Setting up Player Housing ====== +
- +
-===== Player Housing Tileset Codes ===== +
- +
-==== Caves/​Dungeons ==== +
- +
-  * Classic Dungeon = cdlif; +
-  * Dungeon [CEP] = tde01; +
-  * Dwarven Chasms = isc04; +
-  * Eye of the Beholder = tei01; +
-  * Mines and Caverns [CEP] = tdm01; +
-  * Sea Caves = tdt01; +
-  * Sen's Icy Caverns = sic01; +
-  * Sen's Mines and Caverns = scv01; +
-  * Sen's Underdark = sdg01; +
-  * Underdark [CEP] = ttu01; +
-  * Versatile Dungeon = tvd; +
- +
- +
- +
-==== Catacombs/​Sewers ==== +
- +
-  * Catacombs = twl04; +
-  * Sewers = tds01; +
-  * Steamworks = tsw01; +
-  * Undercity Sewer = isc02; +
- +
- +
- +
-==== Barrows/​Crypts/​Ruins ==== +
- +
-  *  Barrows Interior = tbw01; +
-  *  Beholder Interior [CEP] = tib01; +
-  *  Crypts [CEP] = tdc01; +
-  *  Deep Dungeon = isc01; +
-  *  Ruins = tdr01; +
- +
- +
-==== Exterior Wild/Rural ==== +
- +
-  * Barren Lands = isc03; +
-  * Desert [CEP] = ttd01; +
-  * Desert, Babylon [CTP] = tced0; +
-  * Forest [CEP] = ttf01; +
-  * Frozen Waste [CEP] = tti01; +
-  * Medieval Forest = tfm01; +
-  * Rural Grass [CEP] = ttr01; +
-  * Rural Winter [CEP] = tts01; +
-  * Swamps [CEP] = zkw01; +
-  * Tropical = ttz01; +
-  * Urban Wasteland = wlu01; +
-  * Wild Woods = ttw01; +
-  * Wildlands = twl01; +
-  * Wildlands Winter = twl02; +
-  * Worms Cypress Bayou = wcs10; +
-  * Worms Dense Jungle = wdj01; +
-  * Worms Desert Plains = wdp01; +
-  * Worms Fantasy Interiors = wdd04; +
-  * Worms Forest Summer = wsf10; +
-  * Worms Jungle Mountains = tjj01; +
-  * Worms Mirkwood Swamps = wms01; +
-  * Worms Outer Limits = wcc01; +
-  * Worms Scorched Earth = wlf01; +
-  * Worms Undersea = wut01; +
- +
- +
-==== Exterior City/Town ==== +
- +
-  * Aztec Exterior = tze01; +
-  * Castle Exterior, Rural = tno01; +
-  * City Exterior [CEP] = tcn01; +
-  * Complete Rural/City = tcr10; +
-  * Elven Treetop City = thf02; +
-  * Gothic Estates = gg; +
-  * Medieval City = tcm01; +
-  * Medieval Rural = trm01; +
-  * Modern Suburbs = udp1; +
-  * Oriental Rural = ori01; +
-  * Sigil, Exterior [CODI] = tps01; +
- +
-==== Housing Interior ==== +
- +
-  * Castle Interior 1 [CEP] = tic01; +
-  * Castle Interior 2 = tni02; +
-  * City Interior 1 [CEP] = tin01; +
-  * City Interior 2 = tni01; +
-  * Drow Interior [CEP] = tid01; +
-  * Elven Interiors, Marble = bvi80; +
-  * Elven Interiors, Wooden = pie23; +
-  * Fancy Castle = fla01; +
-  * Fort Interior = twc03; +
-  * Gothic Interior = gi; +
-  * Illithid Interior = tii01; +
-  * Medieval Keep Interior = tei02; +
-  * Modern Office Interiors = udp2; +
-  * NWN2 Houses = tms02; +
-  * Oriental Interior = ori02; +
-  * Sen's Rural Inn = sic11; +
-  * Sigil, Stern Interior [CODI] = thv01; +
-  * SJ Wood Interior = tis01; +
-  * White Marble Castle = mbc30; +
-  * Workshop = wks01; +
- +
- +
- +
-==== Misc ==== +
- +
-  * Arena = tte30; +
-  * Future, Secret Base = tcdh0; +
-  * PHoD Bunker 1 = fifi1; +
-  * PHoD Bunker 2 = fifi2; +
-  * PHoD Bunker 3 = fifi3 +
-  * PHoD Metal Vault Interior = mbc31; +
-  * PHoD Metal Wasteland 1 = tsr02; +
-  * PHoD Vault - Ancient = phodd; +
-  * PHoD Vault - Exotic = phoda; +
-  * PHoD Vault - Lumpy = phode; +
-  * PHoD Vault - Murky = phodf; +
-  * PHoD Vault - Strange = phodb; +
-  * PHoD Vault - Tainted = phodc; +
-  * Ship Interior = nex01; +
-  * Starship Interiors = shp02; +
-  * Worms Wagon Travel Interior = tms01; +
- +
-====  +
-==== String Sets ==== +
- +
-**Expansive city housing string:** +
- +
-//Has all of the housing interiors as well as versitile dungeon, ruins, barrows and catacombs.//​  +
- +
- +
- +
-tvd;​tic01;​tni02;​tin01;​tni01;​tid01;​bvi80;​pie23;​fla01;​twc03;​gi;​tei02;​udp2;​sic11;​thv01;​tis01;​mbc30;​wks01;​twl04;​tbw01;​t +
-dr01; +
- +
- +
-**Minimal city housing:**  +
- +
-//Has city interior, castle interior, elven interior, sens rural, gothic and sigil interior only.//  +
- +
-tic01;​tni02;​tin01;​tni01;​bvi80;​pie23;​sic11;​gi;​thv01;​ +
- +
-**All tilesets in one:** +
- +
-tte30;​tze01;​isc03;​tbw01;​tno01;​tic01;​tni02;​twl04;​tcn01;​tin01;​tni01;​cdlif;​tcr10;​tdc01;​isc01;​ttd01;​tced0;​tid01;​tde01;​isc04;​bvi80;​pie23;​thf02;​tei01;​fla01;​ttf01;​twc03;​tti01;​tcdh0;​gg;​gi;​tii01;​tcm01;​tfm01;​tei02;​trm01;​tdm01;​udp2;​udp1;​tms02;​ori02;​ori01;​fifi1;​fifi2;​fifi3;​mbc31;​tsr02;​phodd;​phoda;​phode;​phodf;​phodb;​phodc;​tdr01;​ttr01;​tts01;​tdt01;​sic01;​scv01;​sic11;​sdg01;​tds01;​nex01;​tps01;​thv01;​tis01;​shp02;​tsw01;​zkw01;​ttz01;​isc02;​ttu01;​wlu01;​tvd;​mbc30;​ttw01;​twl01;​twl02;​wks01;​wcs10;​wdj01;​wdp01;​wdd04;​wsf10;​tjj01;​wms01;​wcc01;​wlf01;​wut01;​tms01;​ +
- +
- +
  
 +Livetime : 
 +  - A builder can be banned or removed from buildership at any moment if their actions are judged detrimental to the server or they use their builder wand for their personal use.
 +  ​
 +QS : 
 +  - You can have only one builder/DM account per person.
building.1556885420.txt.gz · Last modified: 2019/05/03 12:10 (external edit)

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