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Building

Sinfar is made to be a very dynamic world. It is possible for anyone to build their own area using the game's editor (the Aurora Toolset).

How to Build or Modify an Island

You need to be a Sinfar Builder. Sinfar Builders are chosen by Mavrixio base on the following criterias:

  1. The idea/concept that they want to build
  2. Their building skills
  3. How trustworthy they are

Setting up Player Housing

Player Housing Tileset Codes

Caves/Dungeons

  • Classic Dungeon = cdlif;
  • Dungeon [CEP] = tde01;
  • Dwarven Chasms = isc04;
  • Eye of the Beholder = tei01;
  • Mines and Caverns [CEP] = tdm01;
  • Sea Caves = tdt01;
  • Sen's Icy Caverns = sic01;
  • Sen's Mines and Caverns = scv01;
  • Sen's Underdark = sdg01;
  • Underdark [CEP] = ttu01;
  • Versatile Dungeon = tvd;

Catacombs/Sewers

  • Catacombs = twl04;
  • Sewers = tds01;
  • Steamworks = tsw01;
  • Undercity Sewer = isc02;

Barrows/Crypts/Ruins

  • Barrows Interior = tbw01;
  • Beholder Interior [CEP] = tib01;
  • Crypts [CEP] = tdc01;
  • Deep Dungeon = isc01;
  • Ruins = tdr01;

Exterior Wild/Rural

  • Barren Lands = isc03;
  • Desert [CEP] = ttd01;
  • Desert, Babylon [CTP] = tced0;
  • Forest [CEP] = ttf01;
  • Frozen Waste [CEP] = tti01;
  • Medieval Forest = tfm01;
  • Rural Grass [CEP] = ttr01;
  • Rural Winter [CEP] = tts01;
  • Swamps [CEP] = zkw01;
  • Tropical = ttz01;
  • Urban Wasteland = wlu01;
  • Wild Woods = ttw01;
  • Wildlands = twl01;
  • Wildlands Winter = twl02;
  • Worms Cypress Bayou = wcs10;
  • Worms Dense Jungle = wdj01;
  • Worms Desert Plains = wdp01;
  • Worms Fantasy Interiors = wdd04;
  • Worms Forest Summer = wsf10;
  • Worms Jungle Mountains = tjj01;
  • Worms Mirkwood Swamps = wms01;
  • Worms Outer Limits = wcc01;
  • Worms Scorched Earth = wlf01;
  • Worms Undersea = wut01;

Exterior City/Town

  • Aztec Exterior = tze01;
  • Castle Exterior, Rural = tno01;
  • City Exterior [CEP] = tcn01;
  • Complete Rural/City = tcr10;
  • Elven Treetop City = thf02;
  • Gothic Estates = gg;
  • Medieval City = tcm01;
  • Medieval Rural = trm01;
  • Modern Suburbs = udp1;
  • Oriental Rural = ori01;
  • Sigil, Exterior [CODI] = tps01;

Housing Interior

  • Castle Interior 1 [CEP] = tic01;
  • Castle Interior 2 = tni02;
  • City Interior 1 [CEP] = tin01;
  • City Interior 2 = tni01;
  • Drow Interior [CEP] = tid01;
  • Elven Interiors, Marble = bvi80;
  • Elven Interiors, Wooden = pie23;
  • Fancy Castle = fla01;
  • Fort Interior = twc03;
  • Gothic Interior = gi;
  • Illithid Interior = tii01;
  • Medieval Keep Interior = tei02;
  • Modern Office Interiors = udp2;
  • NWN2 Houses = tms02;
  • Oriental Interior = ori02;
  • Sen's Rural Inn = sic11;
  • Sigil, Stern Interior [CODI] = thv01;
  • SJ Wood Interior = tis01;
  • White Marble Castle = mbc30;
  • Workshop = wks01;

Misc

  • Arena = tte30;
  • Future, Secret Base = tcdh0;
  • PHoD Bunker 1 = fifi1;
  • PHoD Bunker 2 = fifi2;
  • PHoD Bunker 3 = fifi3
  • PHoD Metal Vault Interior = mbc31;
  • PHoD Metal Wasteland 1 = tsr02;
  • PHoD Vault - Ancient = phodd;
  • PHoD Vault - Exotic = phoda;
  • PHoD Vault - Lumpy = phode;
  • PHoD Vault - Murky = phodf;
  • PHoD Vault - Strange = phodb;
  • PHoD Vault - Tainted = phodc;
  • Ship Interior = nex01;
  • Starship Interiors = shp02;
  • Worms Wagon Travel Interior = tms01;

String Sets

Expansive city housing string:

Has all of the housing interiors as well as versitile dungeon, ruins, barrows and catacombs.

tvd;tic01;tni02;tin01;tni01;tid01;bvi80;pie23;fla01;twc03;gi;tei02;udp2;sic11;thv01;tis01;mbc30;wks01;twl04;tbw01;t dr01;

Minimal city housing:

Has city interior, castle interior, elven interior, sens rural, gothic and sigil interior only.

tic01;tni02;tin01;tni01;bvi80;pie23;sic11;gi;thv01;

All tilesets in one:

tte30;tze01;isc03;tbw01;tno01;tic01;tni02;twl04;tcn01;tin01;tni01;cdlif;tcr10;tdc01;isc01;ttd01;tced0;tid01;tde01;isc04;bvi80;pie23;thf02;tei01;fla01;ttf01;twc03;tti01;tcdh0;gg;gi;tii01;tcm01;tfm01;tei02;trm01;tdm01;udp2;udp1;tms02;ori02;ori01;fifi1;fifi2;fifi3;mbc31;tsr02;phodd;phoda;phode;phodf;phodb;phodc;tdr01;ttr01;tts01;tdt01;sic01;scv01;sic11;sdg01;tds01;nex01;tps01;thv01;tis01;shp02;tsw01;zkw01;ttz01;isc02;ttu01;wlu01;tvd;mbc30;ttw01;twl01;twl02;wks01;wcs10;wdj01;wdp01;wdd04;wsf10;tjj01;wms01;wcc01;wlf01;wut01;tms01;

building.1556885456.txt.gz · Last modified: 2019/05/03 12:10 (external edit)

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