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features:custom_emotes

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Custom Emotes

The system is based on the Custom Emote command !CE Syntax to make your own emote macros : !CE:[SET_EMOTE|DELETE_EMOTE|LIST_EMOTES|DO_EMOTE|DUPLICATE|CUSTOM_EMOTE]+ SET_ EMOTE = “Set” - EMOTE_NAME - EMOTE DELETE_EMOTE = “Delete” - CUSTOM_EMOTE LIST_EMOTES = “List” - [CUSTOM_EMOTE] = List all of the defined custom emotes DO_EMOTE = “Do” - EMOTE = Execute the requested emote DUPLICATE = “Duplicate” = Duplicate your custom emote item CUSTOM_EMOTE = EMOTE_NAME = Execute the pre-set custom emote EMOTE_NAME = [(A-Z)|(a-z)|(0-9)]+ = An identifier for the custom emote EMOTE = [EMO|ANIMATION|MOVEMENT|DELAY|FREEZE|UNFREEZE|FOLLOW]* EMO = “Emo” = SINFAR_EMOTE SINFAR_EMOTE = [(A-Z)|(a-z)|(0-9)]+ = Attempt a Sinfar emote eg : ESIT ANIMATION = “Anim” - ANUMBER [APHENO [ASPEED [ADURATION]]]] ANUMBER = [0-9]+ = The animation number APHENO = [0-9]+ = The phenotype number ASPEED = [0-9]+[.[0-9]]+ = The speed default 1, 2 is double speed, 0.5 half speed ADURATION = [0-9]+[.[0-9]]+ = The duration MOVEMENT = “Move” TARGET [DISTANCE [BEARING [FACEING]]]] TARGET = [“Self”|“PC”|PLACEABLE] PLACEABLE = [(A-Z)|(a-z)|(0-9)]+ = Appearance name of a nearby placeable. DISTANCE = [0-9]+[.[0-9]]+ = Distance from TARGET 10 is one whole tile. BEARING = [0-9]+[.[0-9]]+ = Angle for the bearing relative to target facing. FACEING = [0-9]+[.[0-9]]+ = Facing direction relative to the target. DELAY = [0-9]+[.[0-9]]+ = Pause for this long, then do what ever is next. FREEZE = “freeze” = Freeze the Animation UNFREEZE = “unfreeze” = Freeze the Animation FOLLOW = “follow [DISTANCE]” = Follow the nearest PC at this distance

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features/custom_emotes.1554477246.txt.gz · Last modified: 2019/04/05 15:14 by spankitty

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