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features:enchanting_forges:calculate [2019/05/12 22:12]
Mavrixio
features:enchanting_forges:calculate [2022/04/05 16:16]
Carcerian
Line 1: Line 1:
-====== Items Properties ​Points (PP) Cheat Sheet ======+====== Items  Properties ======
  
-Thanks to: [[http://​users.skynet.be/​fc387255/​sinfar/​crafting.htm]] ... for the content of this Wiki page. Lets keep it up to date now! 
  
-<​html><​head>​ 
-    <link rel="​stylesheet"​ type="​text/​css"​ href="/​_media/​features/​enchanting_forges/​sinfar.css">​ 
-    <style type="​text/​css">​ 
-        .effectCell,​ .costCell, .ppCell, .equipmentCell 
-        { 
-            text-align: center; 
-        } 
-        .options 
-        { 
-            text-align: center; 
-            width: 220px; 
-            margin: 10px auto; 
-            background-image:​ url("/​images/​bg_header.gif"​);​ 
-            padding: 5px; 
-            border-radius:​ 5px; 
-        } 
-    </​style>​ 
-</​head>​ 
-<​body>​ 
  
-    <div class="​options">​ 
-        <div> 
-            Show Equipment: ​ 
-            <select id="​EquipmentSelector"​ autocomplete="​off">​ 
-                <option value="">​All</​option>​ 
-                <option value="​isArmor">​Armor</​option>​ 
-                <option value="​isMelee">​Melee</​option>​ 
-                <option value="​isLauncher">​Launcher</​option>​ 
-                <option value="​isAmmo">​Ammo</​option>​ 
-                <option value="​isThrown">​Thrown</​option>​ 
-                <option value="​isGauntlet">​Gauntlet</​option>​ 
-                <option value="​isStaff">​Staff</​option>​ 
-            </​select>​ 
-        </​div>​ 
-        <div> 
-            Show all options &amp; costs: 
-            <input type="​checkbox"​ id="​ShowAllOptionsAndCosts"​ value="​1"​ checked="​checked"​ autocomplete="​off">​ 
-        </​div>​ 
-    </​div>​ 
- 
-    <table id="​EnchantmentsTable"​ style="​min-width:​ 750px;">​ 
-        <​tbody><​tr>​ 
-            <th class="​nameCell">​Enchantment<​div class="​sorting"><​div class="​up"></​div><​div class="​down"></​div></​div></​th>​ 
-            <th class="​typeCell"​ title="​This is just non-official category to facilitate sorting">​Type<​div class="​sorting"><​div class="​up selected"></​div><​div class="​down"></​div></​div></​th>​ 
-            <th class="​componentCell"​ title="​The component needed to add the enchantment">​Component<​div class="​sorting"><​div class="​up"></​div><​div class="​down"></​div></​div></​th>​ 
-            <th class="​effectCell"​ title="​The craftable effect(s)">​Effect</​th>​ 
-            <th class="​costCell"​ title="​The number of components needed to add the enchantment">​Cost</​th>​ 
-            <th class="​ppCell"​ title="​The amount of powerpoints needed to add the enchantment">​PP</​th>​ 
-            <th class="​equipmentCell"​ title="​Armor">​Armor</​th>​ 
-            <th class="​equipmentCell"​ title="​Melee">​Melee</​th>​ 
-            <th class="​equipmentCell"​ title="​Launcher">​Launcher</​th>​ 
-            <th class="​equipmentCell"​ title="​Ammo">​Ammo</​th>​ 
-            <th class="​equipmentCell"​ title="​Thrown">​Thrown</​th>​ 
-            <th class="​equipmentCell"​ title="​Gauntlet">​Gauntlet</​th>​ 
-            <th class="​equipmentCell"​ title="​Staff">​Staff</​th>​ 
-        </tr> 
-    <tr class="​enchantmentRow"><​td rowspan="​4">​Charisma</​td><​td rowspan="​4">​Ability</​td><​td rowspan="​4">​Succubus Eye</​td><​td class="​effectCell"​ title="​+3 Charisma = 6x Succubus Eye and 1 powerpoint">​+3</​td><​td class="​costCell"​ title="​+3 Charisma = 6x Succubus Eye and 1 powerpoint">​6</​td><​td class="​ppCell"​ title="​+3 Charisma = 6x Succubus Eye and 1 powerpoint">​1</​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Charisma can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Charisma can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Charisma can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Charisma can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Charisma can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Charisma can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Charisma can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+6 Charisma = 12x Succubus Eye and 2 powerpoints">​+6</​td><​td class="​costCell"​ title="​+6 Charisma = 12x Succubus Eye and 2 powerpoints">​12</​td><​td class="​ppCell"​ title="​+6 Charisma = 12x Succubus Eye and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+9 Charisma = 18x Succubus Eye and 3 powerpoints">​+9</​td><​td class="​costCell"​ title="​+9 Charisma = 18x Succubus Eye and 3 powerpoints">​18</​td><​td class="​ppCell"​ title="​+9 Charisma = 18x Succubus Eye and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+12 Charisma = 24x Succubus Eye and 4 powerpoints">​+12</​td><​td class="​costCell"​ title="​+12 Charisma = 24x Succubus Eye and 4 powerpoints">​24</​td><​td class="​ppCell"​ title="​+12 Charisma = 24x Succubus Eye and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​4">​Wisdom</​td><​td rowspan="​4">​Ability</​td><​td rowspan="​4">​Imp Ear</​td><​td class="​effectCell"​ title="​+3 Wisdom = 21x Imp Ear and 1 powerpoint">​+3</​td><​td class="​costCell"​ title="​+3 Wisdom = 21x Imp Ear and 1 powerpoint">​21</​td><​td class="​ppCell"​ title="​+3 Wisdom = 21x Imp Ear and 1 powerpoint">​1</​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Wisdom can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Wisdom can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Wisdom can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Wisdom can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Wisdom can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Wisdom can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Wisdom can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+6 Wisdom = 42x Imp Ear and 2 powerpoints">​+6</​td><​td class="​costCell"​ title="​+6 Wisdom = 42x Imp Ear and 2 powerpoints">​42</​td><​td class="​ppCell"​ title="​+6 Wisdom = 42x Imp Ear and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+9 Wisdom = 63x Imp Ear and 3 powerpoints">​+9</​td><​td class="​costCell"​ title="​+9 Wisdom = 63x Imp Ear and 3 powerpoints">​63</​td><​td class="​ppCell"​ title="​+9 Wisdom = 63x Imp Ear and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+12 Wisdom = 84x Imp Ear and 4 powerpoints">​+12</​td><​td class="​costCell"​ title="​+12 Wisdom = 84x Imp Ear and 4 powerpoints">​84</​td><​td class="​ppCell"​ title="​+12 Wisdom = 84x Imp Ear and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​4">​Intelligence</​td><​td rowspan="​4">​Ability</​td><​td rowspan="​4">​Mind Flayer Brain</​td><​td class="​effectCell"​ title="​+3 Intelligence = 3x Mind Flayer Brain and 1 powerpoint">​+3</​td><​td class="​costCell"​ title="​+3 Intelligence = 3x Mind Flayer Brain and 1 powerpoint">​3</​td><​td class="​ppCell"​ title="​+3 Intelligence = 3x Mind Flayer Brain and 1 powerpoint">​1</​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Intelligence can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Intelligence can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Intelligence can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Intelligence can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Intelligence can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Intelligence can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Intelligence can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+6 Intelligence = 6x Mind Flayer Brain and 2 powerpoints">​+6</​td><​td class="​costCell"​ title="​+6 Intelligence = 6x Mind Flayer Brain and 2 powerpoints">​6</​td><​td class="​ppCell"​ title="​+6 Intelligence = 6x Mind Flayer Brain and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+9 Intelligence = 9x Mind Flayer Brain and 3 powerpoints">​+9</​td><​td class="​costCell"​ title="​+9 Intelligence = 9x Mind Flayer Brain and 3 powerpoints">​9</​td><​td class="​ppCell"​ title="​+9 Intelligence = 9x Mind Flayer Brain and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+12 Intelligence = 12x Mind Flayer Brain and 4 powerpoints">​+12</​td><​td class="​costCell"​ title="​+12 Intelligence = 12x Mind Flayer Brain and 4 powerpoints">​12</​td><​td class="​ppCell"​ title="​+12 Intelligence = 12x Mind Flayer Brain and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​4">​Constitution</​td><​td rowspan="​4">​Ability</​td><​td rowspan="​4">​Giant Heart</​td><​td class="​effectCell"​ title="​+3 Constitution = 6x Giant Heart and 1 powerpoint">​+3</​td><​td class="​costCell"​ title="​+3 Constitution = 6x Giant Heart and 1 powerpoint">​6</​td><​td class="​ppCell"​ title="​+3 Constitution = 6x Giant Heart and 1 powerpoint">​1</​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Constitution can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Constitution can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Constitution can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Constitution can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Constitution can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Constitution can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Constitution can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+6 Constitution = 12x Giant Heart and 2 powerpoints">​+6</​td><​td class="​costCell"​ title="​+6 Constitution = 12x Giant Heart and 2 powerpoints">​12</​td><​td class="​ppCell"​ title="​+6 Constitution = 12x Giant Heart and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+9 Constitution = 18x Giant Heart and 3 powerpoints">​+9</​td><​td class="​costCell"​ title="​+9 Constitution = 18x Giant Heart and 3 powerpoints">​18</​td><​td class="​ppCell"​ title="​+9 Constitution = 18x Giant Heart and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+12 Constitution = 24x Giant Heart and 4 powerpoints">​+12</​td><​td class="​costCell"​ title="​+12 Constitution = 24x Giant Heart and 4 powerpoints">​24</​td><​td class="​ppCell"​ title="​+12 Constitution = 24x Giant Heart and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​4">​Dexterity</​td><​td rowspan="​4">​Ability</​td><​td rowspan="​4">​Harpy Vertebrae</​td><​td class="​effectCell"​ title="​+3 Dexterity = 6x Harpy Vertebrae and 1 powerpoint">​+3</​td><​td class="​costCell"​ title="​+3 Dexterity = 6x Harpy Vertebrae and 1 powerpoint">​6</​td><​td class="​ppCell"​ title="​+3 Dexterity = 6x Harpy Vertebrae and 1 powerpoint">​1</​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Dexterity can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Dexterity can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Dexterity can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Dexterity can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Dexterity can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Dexterity can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Dexterity can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+6 Dexterity = 12x Harpy Vertebrae and 2 powerpoints">​+6</​td><​td class="​costCell"​ title="​+6 Dexterity = 12x Harpy Vertebrae and 2 powerpoints">​12</​td><​td class="​ppCell"​ title="​+6 Dexterity = 12x Harpy Vertebrae and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+9 Dexterity = 18x Harpy Vertebrae and 3 powerpoints">​+9</​td><​td class="​costCell"​ title="​+9 Dexterity = 18x Harpy Vertebrae and 3 powerpoints">​18</​td><​td class="​ppCell"​ title="​+9 Dexterity = 18x Harpy Vertebrae and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+12 Dexterity = 24x Harpy Vertebrae and 4 powerpoints">​+12</​td><​td class="​costCell"​ title="​+12 Dexterity = 24x Harpy Vertebrae and 4 powerpoints">​24</​td><​td class="​ppCell"​ title="​+12 Dexterity = 24x Harpy Vertebrae and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​4">​Strength</​td><​td rowspan="​4">​Ability</​td><​td rowspan="​4">​Dragon Blood</​td><​td class="​effectCell"​ title="​+3 Strength = 3x Dragon Blood and 1 powerpoint">​+3</​td><​td class="​costCell"​ title="​+3 Strength = 3x Dragon Blood and 1 powerpoint">​3</​td><​td class="​ppCell"​ title="​+3 Strength = 3x Dragon Blood and 1 powerpoint">​1</​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Strength can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Strength can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Strength can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Strength can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Strength can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Strength can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Strength can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+6 Strength = 6x Dragon Blood and 2 powerpoints">​+6</​td><​td class="​costCell"​ title="​+6 Strength = 6x Dragon Blood and 2 powerpoints">​6</​td><​td class="​ppCell"​ title="​+6 Strength = 6x Dragon Blood and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+9 Strength = 9x Dragon Blood and 3 powerpoints">​+9</​td><​td class="​costCell"​ title="​+9 Strength = 9x Dragon Blood and 3 powerpoints">​9</​td><​td class="​ppCell"​ title="​+9 Strength = 9x Dragon Blood and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+12 Strength = 12x Dragon Blood and 4 powerpoints">​+12</​td><​td class="​costCell"​ title="​+12 Strength = 12x Dragon Blood and 4 powerpoints">​12</​td><​td class="​ppCell"​ title="​+12 Strength = 12x Dragon Blood and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​6">​Damage Bonus - Positive</​td><​td rowspan="​6">​Enhancement</​td><​td rowspan="​6">​Mysterious Stick</​td><​td class="​effectCell"​ title="​1 Damage Bonus - Positive = 1x Mysterious Stick and 1 powerpoint">​1</​td><​td class="​costCell"​ title="​1 Damage Bonus - Positive = 1x Mysterious Stick and 1 powerpoint">​1</​td><​td class="​ppCell"​ title="​1 Damage Bonus - Positive = 1x Mysterious Stick and 1 powerpoint">​1</​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Damage Bonus - Positive can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Damage Bonus - Positive can be crafted on melee weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Damage Bonus - Positive can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Damage Bonus - Positive can be crafted on ammo."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Damage Bonus - Positive can be crafted on thrown weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Damage Bonus - Positive can be crafted on gauntlets."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Damage Bonus - Positive can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​2 Damage Bonus - Positive = 2x Mysterious Stick and 2 powerpoints">​2</​td><​td class="​costCell"​ title="​2 Damage Bonus - Positive = 2x Mysterious Stick and 2 powerpoints">​2</​td><​td class="​ppCell"​ title="​2 Damage Bonus - Positive = 2x Mysterious Stick and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​3 Damage Bonus - Positive = 3x Mysterious Stick and 3 powerpoints">​3</​td><​td class="​costCell"​ title="​3 Damage Bonus - Positive = 3x Mysterious Stick and 3 powerpoints">​3</​td><​td class="​ppCell"​ title="​3 Damage Bonus - Positive = 3x Mysterious Stick and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​4 Damage Bonus - Positive = 4x Mysterious Stick and 4 powerpoints">​4</​td><​td class="​costCell"​ title="​4 Damage Bonus - Positive = 4x Mysterious Stick and 4 powerpoints">​4</​td><​td class="​ppCell"​ title="​4 Damage Bonus - Positive = 4x Mysterious Stick and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​2d4 Damage Bonus - Positive = 5x Mysterious Stick and 5 powerpoints">​2d4</​td><​td class="​costCell"​ title="​2d4 Damage Bonus - Positive = 5x Mysterious Stick and 5 powerpoints">​5</​td><​td class="​ppCell"​ title="​2d4 Damage Bonus - Positive = 5x Mysterious Stick and 5 powerpoints">​5</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​6 Damage Bonus - Positive = 6x Mysterious Stick and 6 powerpoints">​6</​td><​td class="​costCell"​ title="​6 Damage Bonus - Positive = 6x Mysterious Stick and 6 powerpoints">​6</​td><​td class="​ppCell"​ title="​6 Damage Bonus - Positive = 6x Mysterious Stick and 6 powerpoints">​6</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​4">​Damage Bonus - Physical<​br><​span class="​note">​(bludgeoning,​ piercing or slashing)</​span></​td><​td rowspan="​4">​Enhancement</​td><​td rowspan="​4">​Steel Ingot</​td><​td class="​effectCell"​ title="​3 Damage Bonus - Physical = 10x Steel Ingot and 2 powerpoints">​3</​td><​td class="​costCell"​ title="​3 Damage Bonus - Physical = 10x Steel Ingot and 2 powerpoints">​10</​td><​td class="​ppCell"​ title="​3 Damage Bonus - Physical = 10x Steel Ingot and 2 powerpoints">​2</​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Damage Bonus - Physical can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Damage Bonus - Physical can be crafted on melee weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Damage Bonus - Physical can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Damage Bonus - Physical can be crafted on ammo."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Damage Bonus - Physical can be crafted on thrown weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Damage Bonus - Physical can be crafted on gauntlets."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Damage Bonus - Physical can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​1d8 Damage Bonus - Physical = 15x Steel Ingot and 3 powerpoints">​1d8</​td><​td class="​costCell"​ title="​1d8 Damage Bonus - Physical = 15x Steel Ingot and 3 powerpoints">​15</​td><​td class="​ppCell"​ title="​1d8 Damage Bonus - Physical = 15x Steel Ingot and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​6 Damage Bonus - Physical = 20x Steel Ingot and 4 powerpoints">​6</​td><​td class="​costCell"​ title="​6 Damage Bonus - Physical = 20x Steel Ingot and 4 powerpoints">​20</​td><​td class="​ppCell"​ title="​6 Damage Bonus - Physical = 20x Steel Ingot and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​2d8 Damage Bonus - Physical = 29x Steel Ingot and 6 powerpoints">​2d8</​td><​td class="​costCell"​ title="​2d8 Damage Bonus - Physical = 29x Steel Ingot and 6 powerpoints">​29</​td><​td class="​ppCell"​ title="​2d8 Damage Bonus - Physical = 29x Steel Ingot and 6 powerpoints">​6</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​3">​Damage Bonus - Sonic</​td><​td rowspan="​3">​Enhancement</​td><​td rowspan="​3">​Slaad Tongue</​td><​td class="​effectCell"​ title="​1d4 Damage Bonus - Sonic = 6x Slaad Tongue and 1 powerpoint">​1d4</​td><​td class="​costCell"​ title="​1d4 Damage Bonus - Sonic = 6x Slaad Tongue and 1 powerpoint">​6</​td><​td class="​ppCell"​ title="​1d4 Damage Bonus - Sonic = 6x Slaad Tongue and 1 powerpoint">​1</​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Sonic can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Sonic can be crafted on melee weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Sonic can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Sonic can be crafted on ammo."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Sonic can be crafted on thrown weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Sonic can be crafted on gauntlets."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Sonic can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​1d8 Damage Bonus - Sonic = 11x Slaad Tongue and 2 powerpoints">​1d8</​td><​td class="​costCell"​ title="​1d8 Damage Bonus - Sonic = 11x Slaad Tongue and 2 powerpoints">​11</​td><​td class="​ppCell"​ title="​1d8 Damage Bonus - Sonic = 11x Slaad Tongue and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​1d12 Damage Bonus - Sonic = 16x Slaad Tongue and 3 powerpoints">​1d12</​td><​td class="​costCell"​ title="​1d12 Damage Bonus - Sonic = 16x Slaad Tongue and 3 powerpoints">​16</​td><​td class="​ppCell"​ title="​1d12 Damage Bonus - Sonic = 16x Slaad Tongue and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​3">​Damage Bonus - Fire</​td><​td rowspan="​3">​Enhancement</​td><​td rowspan="​3">​Ruby</​td><​td class="​effectCell"​ title="​1d4 Damage Bonus - Fire = 6x Ruby and 1 powerpoint">​1d4</​td><​td class="​costCell"​ title="​1d4 Damage Bonus - Fire = 6x Ruby and 1 powerpoint">​6</​td><​td class="​ppCell"​ title="​1d4 Damage Bonus - Fire = 6x Ruby and 1 powerpoint">​1</​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Fire can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Fire can be crafted on melee weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Fire can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Fire can be crafted on ammo."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Fire can be crafted on thrown weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Fire can be crafted on gauntlets."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Fire can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​1d8 Damage Bonus - Fire = 11x Ruby and 2 powerpoints">​1d8</​td><​td class="​costCell"​ title="​1d8 Damage Bonus - Fire = 11x Ruby and 2 powerpoints">​11</​td><​td class="​ppCell"​ title="​1d8 Damage Bonus - Fire = 11x Ruby and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​1d12 Damage Bonus - Fire = 16x Ruby and 3 powerpoints">​1d12</​td><​td class="​costCell"​ title="​1d12 Damage Bonus - Fire = 16x Ruby and 3 powerpoints">​16</​td><​td class="​ppCell"​ title="​1d12 Damage Bonus - Fire = 16x Ruby and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​3">​Damage Bonus - Electrical</​td><​td rowspan="​3">​Enhancement</​td><​td rowspan="​3">​Topaz</​td><​td class="​effectCell"​ title="​1d4 Damage Bonus - Electrical = 6x Topaz and 1 powerpoint">​1d4</​td><​td class="​costCell"​ title="​1d4 Damage Bonus - Electrical = 6x Topaz and 1 powerpoint">​6</​td><​td class="​ppCell"​ title="​1d4 Damage Bonus - Electrical = 6x Topaz and 1 powerpoint">​1</​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Electrical can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Electrical can be crafted on melee weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Electrical can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Electrical can be crafted on ammo."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Electrical can be crafted on thrown weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Electrical can be crafted on gauntlets."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Electrical can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​1d8 Damage Bonus - Electrical = 11x Topaz and 2 powerpoints">​1d8</​td><​td class="​costCell"​ title="​1d8 Damage Bonus - Electrical = 11x Topaz and 2 powerpoints">​11</​td><​td class="​ppCell"​ title="​1d8 Damage Bonus - Electrical = 11x Topaz and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​1d12 Damage Bonus - Electrical = 16x Topaz and 3 powerpoints">​1d12</​td><​td class="​costCell"​ title="​1d12 Damage Bonus - Electrical = 16x Topaz and 3 powerpoints">​16</​td><​td class="​ppCell"​ title="​1d12 Damage Bonus - Electrical = 16x Topaz and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​3">​Damage Bonus - Cold</​td><​td rowspan="​3">​Enhancement</​td><​td rowspan="​3">​Sapphire</​td><​td class="​effectCell"​ title="​1d4 Damage Bonus - Cold = 6x Sapphire and 1 powerpoint">​1d4</​td><​td class="​costCell"​ title="​1d4 Damage Bonus - Cold = 6x Sapphire and 1 powerpoint">​6</​td><​td class="​ppCell"​ title="​1d4 Damage Bonus - Cold = 6x Sapphire and 1 powerpoint">​1</​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Cold can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Cold can be crafted on melee weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Cold can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Cold can be crafted on ammo."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Cold can be crafted on thrown weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Cold can be crafted on gauntlets."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Cold can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​1d8 Damage Bonus - Cold = 11x Sapphire and 2 powerpoints">​1d8</​td><​td class="​costCell"​ title="​1d8 Damage Bonus - Cold = 11x Sapphire and 2 powerpoints">​11</​td><​td class="​ppCell"​ title="​1d8 Damage Bonus - Cold = 11x Sapphire and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​1d12 Damage Bonus - Cold = 16x Sapphire and 3 powerpoints">​1d12</​td><​td class="​costCell"​ title="​1d12 Damage Bonus - Cold = 16x Sapphire and 3 powerpoints">​16</​td><​td class="​ppCell"​ title="​1d12 Damage Bonus - Cold = 16x Sapphire and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​3">​Damage Bonus - Acid</​td><​td rowspan="​3">​Enhancement</​td><​td rowspan="​3">​Emerald</​td><​td class="​effectCell"​ title="​1d4 Damage Bonus - Acid = 6x Emerald and 1 powerpoint">​1d4</​td><​td class="​costCell"​ title="​1d4 Damage Bonus - Acid = 6x Emerald and 1 powerpoint">​6</​td><​td class="​ppCell"​ title="​1d4 Damage Bonus - Acid = 6x Emerald and 1 powerpoint">​1</​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Acid can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Acid can be crafted on melee weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Acid can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Acid can be crafted on ammo."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Acid can be crafted on thrown weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Acid can be crafted on gauntlets."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Damage Bonus - Acid can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​1d8 Damage Bonus - Acid = 11x Emerald and 2 powerpoints">​1d8</​td><​td class="​costCell"​ title="​1d8 Damage Bonus - Acid = 11x Emerald and 2 powerpoints">​11</​td><​td class="​ppCell"​ title="​1d8 Damage Bonus - Acid = 11x Emerald and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​1d12 Damage Bonus - Acid = 16x Emerald and 3 powerpoints">​1d12</​td><​td class="​costCell"​ title="​1d12 Damage Bonus - Acid = 16x Emerald and 3 powerpoints">​16</​td><​td class="​ppCell"​ title="​1d12 Damage Bonus - Acid = 16x Emerald and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​3">​Enhancement Bonus</​td><​td rowspan="​3">​Enhancement</​td><​td rowspan="​3">​Demonic Hand</​td><​td class="​effectCell"​ title="​+4 Enhancement Bonus = 1x Demonic Hand and 0 powerpoints">​+4</​td><​td class="​costCell"​ title="​+4 Enhancement Bonus = 1x Demonic Hand and 0 powerpoints">​1</​td><​td class="​ppCell"​ title="​+4 Enhancement Bonus = 1x Demonic Hand and 0 powerpoints">​0</​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Enhancement Bonus can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Enhancement Bonus can be crafted on melee weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Enhancement Bonus can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Enhancement Bonus can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Enhancement Bonus can be crafted on thrown weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Enhancement Bonus can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Enhancement Bonus can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+5 Enhancement Bonus = 2x Demonic Hand and 1 powerpoint">​+5</​td><​td class="​costCell"​ title="​+5 Enhancement Bonus = 2x Demonic Hand and 1 powerpoint">​2</​td><​td class="​ppCell"​ title="​+5 Enhancement Bonus = 2x Demonic Hand and 1 powerpoint">​1</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+6 Enhancement Bonus = 4x Demonic Hand and 2 powerpoints">​+6</​td><​td class="​costCell"​ title="​+6 Enhancement Bonus = 4x Demonic Hand and 2 powerpoints">​4</​td><​td class="​ppCell"​ title="​+6 Enhancement Bonus = 4x Demonic Hand and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​3">​Attack Bonus</​td><​td rowspan="​3">​Enhancement</​td><​td rowspan="​3">​Demonic Hand</​td><​td class="​effectCell"​ title="​+4 Attack Bonus = 1x Demonic Hand and 0 powerpoints">​+4</​td><​td class="​costCell"​ title="​+4 Attack Bonus = 1x Demonic Hand and 0 powerpoints">​1</​td><​td class="​ppCell"​ title="​+4 Attack Bonus = 1x Demonic Hand and 0 powerpoints">​0</​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Attack Bonus can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Attack Bonus can be crafted on melee weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Attack Bonus can be crafted on launchers."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Attack Bonus can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Attack Bonus can be crafted on thrown weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Attack Bonus can be crafted on gauntlets."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​3"​ class="​equipmentCell"​ title="​Attack Bonus can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+5 Attack Bonus = 1x Demonic Hand and 1 powerpoint">​+5</​td><​td class="​costCell"​ title="​+5 Attack Bonus = 1x Demonic Hand and 1 powerpoint">​1</​td><​td class="​ppCell"​ title="​+5 Attack Bonus = 1x Demonic Hand and 1 powerpoint">​1</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+6 Attack Bonus = 2x Demonic Hand and 2 powerpoints">​+6</​td><​td class="​costCell"​ title="​+6 Attack Bonus = 2x Demonic Hand and 2 powerpoints">​2</​td><​td class="​ppCell"​ title="​+6 Attack Bonus = 2x Demonic Hand and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​5">​Armor Class</​td><​td rowspan="​5">​Enhancement</​td><​td rowspan="​5">​Monster Scale</​td><​td class="​effectCell"​ title="​+1 Armor Class = 1x Monster Scale and 0 powerpoints">​+1</​td><​td class="​costCell"​ title="​+1 Armor Class = 1x Monster Scale and 0 powerpoints">​1</​td><​td class="​ppCell"​ title="​+1 Armor Class = 1x Monster Scale and 0 powerpoints">​0</​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Armor Class can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Armor Class can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Armor Class can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Armor Class can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Armor Class can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Armor Class can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Armor Class can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+2 Armor Class = 2x Monster Scale and 0 powerpoints">​+2</​td><​td class="​costCell"​ title="​+2 Armor Class = 2x Monster Scale and 0 powerpoints">​2</​td><​td class="​ppCell"​ title="​+2 Armor Class = 2x Monster Scale and 0 powerpoints">​0</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+3 Armor Class = 4x Monster Scale and 0 powerpoints">​+3</​td><​td class="​costCell"​ title="​+3 Armor Class = 4x Monster Scale and 0 powerpoints">​4</​td><​td class="​ppCell"​ title="​+3 Armor Class = 4x Monster Scale and 0 powerpoints">​0</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+4 Armor Class = 8x Monster Scale and 1 powerpoint">​+4</​td><​td class="​costCell"​ title="​+4 Armor Class = 8x Monster Scale and 1 powerpoint">​8</​td><​td class="​ppCell"​ title="​+4 Armor Class = 8x Monster Scale and 1 powerpoint">​1</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+5 Armor Class = 12x Monster Scale and 1 powerpoint">​+5</​td><​td class="​costCell"​ title="​+5 Armor Class = 12x Monster Scale and 1 powerpoint">​12</​td><​td class="​ppCell"​ title="​+5 Armor Class = 12x Monster Scale and 1 powerpoint">​1</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​4">​Mighty<​br><​span class="​note">​(Beware of <span style="​color:#​444444;​ cursor:​pointer;"​ title="​Skeleton&#​39;​s Knuckles (with a trailing &#39;s) are the standard nwn knuckles and can&#​39;​t be used for crafting. They have no use and no value, don&#​39;​t pick them up!">​Skeleton<​span style="​color:#​FF0000;">'​s</​span>​ Knuckle</​span>​!)</​span></​td><​td rowspan="​4">​General</​td><​td rowspan="​4">​Skeleton Knuckle</​td><​td class="​effectCell"​ title="​+3 Mighty = 30x Skeleton Knuckle and 0 powerpoints">​+3</​td><​td class="​costCell"​ title="​+3 Mighty = 30x Skeleton Knuckle and 0 powerpoints">​30</​td><​td class="​ppCell"​ title="​+3 Mighty = 30x Skeleton Knuckle and 0 powerpoints">​0</​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Mighty can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Mighty can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Mighty can be crafted on launchers."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Mighty can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Mighty can be crafted on thrown weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Mighty can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​4"​ class="​equipmentCell"​ title="​Mighty can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+5 Mighty = 50x Skeleton Knuckle and 0 powerpoints">​+5</​td><​td class="​costCell"​ title="​+5 Mighty = 50x Skeleton Knuckle and 0 powerpoints">​50</​td><​td class="​ppCell"​ title="​+5 Mighty = 50x Skeleton Knuckle and 0 powerpoints">​0</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+10 Mighty = 100x Skeleton Knuckle and 0 powerpoints">​+10</​td><​td class="​costCell"​ title="​+10 Mighty = 100x Skeleton Knuckle and 0 powerpoints">​100</​td><​td class="​ppCell"​ title="​+10 Mighty = 100x Skeleton Knuckle and 0 powerpoints">​0</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+20 Mighty = 200x Skeleton Knuckle and 0 powerpoints">​+20</​td><​td class="​costCell"​ title="​+20 Mighty = 200x Skeleton Knuckle and 0 powerpoints">​200</​td><​td class="​ppCell"​ title="​+20 Mighty = 200x Skeleton Knuckle and 0 powerpoints">​0</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​6">​Vampiric Regeneration</​td><​td rowspan="​6">​General</​td><​td rowspan="​6">​Vampire Tooth</​td><​td class="​effectCell"​ title="​1 Vampiric Regeneration = 3x Vampire Tooth and 1 powerpoint">​1</​td><​td class="​costCell"​ title="​1 Vampiric Regeneration = 3x Vampire Tooth and 1 powerpoint">​3</​td><​td class="​ppCell"​ title="​1 Vampiric Regeneration = 3x Vampire Tooth and 1 powerpoint">​1</​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Vampiric Regeneration can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Vampiric Regeneration can be crafted on melee weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Vampiric Regeneration can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Vampiric Regeneration can be crafted on ammo."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Vampiric Regeneration can be crafted on thrown weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Vampiric Regeneration can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Vampiric Regeneration can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​2 Vampiric Regeneration = 6x Vampire Tooth and 2 powerpoints">​2</​td><​td class="​costCell"​ title="​2 Vampiric Regeneration = 6x Vampire Tooth and 2 powerpoints">​6</​td><​td class="​ppCell"​ title="​2 Vampiric Regeneration = 6x Vampire Tooth and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​3 Vampiric Regeneration = 9x Vampire Tooth and 3 powerpoints">​3</​td><​td class="​costCell"​ title="​3 Vampiric Regeneration = 9x Vampire Tooth and 3 powerpoints">​9</​td><​td class="​ppCell"​ title="​3 Vampiric Regeneration = 9x Vampire Tooth and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​4 Vampiric Regeneration = 12x Vampire Tooth and 4 powerpoints">​4</​td><​td class="​costCell"​ title="​4 Vampiric Regeneration = 12x Vampire Tooth and 4 powerpoints">​12</​td><​td class="​ppCell"​ title="​4 Vampiric Regeneration = 12x Vampire Tooth and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​5 Vampiric Regeneration = 15x Vampire Tooth and 5 powerpoints">​5</​td><​td class="​costCell"​ title="​5 Vampiric Regeneration = 15x Vampire Tooth and 5 powerpoints">​15</​td><​td class="​ppCell"​ title="​5 Vampiric Regeneration = 15x Vampire Tooth and 5 powerpoints">​5</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​6 Vampiric Regeneration = 18x Vampire Tooth and 6 powerpoints">​6</​td><​td class="​costCell"​ title="​6 Vampiric Regeneration = 18x Vampire Tooth and 6 powerpoints">​18</​td><​td class="​ppCell"​ title="​6 Vampiric Regeneration = 18x Vampire Tooth and 6 powerpoints">​6</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​2">​Massive Critical</​td><​td rowspan="​2">​General</​td><​td rowspan="​2">​Bodak Tooth</​td><​td class="​effectCell"​ title="​2d6 Massive Critical = 4x Bodak Tooth and 1 powerpoint">​2d6</​td><​td class="​costCell"​ title="​2d6 Massive Critical = 4x Bodak Tooth and 1 powerpoint">​4</​td><​td class="​ppCell"​ title="​2d6 Massive Critical = 4x Bodak Tooth and 1 powerpoint">​1</​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Massive Critical can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Massive Critical can be crafted on melee weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Massive Critical can be crafted on launchers."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Massive Critical can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Massive Critical can be crafted on thrown weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Massive Critical can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Massive Critical can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​2d12 Massive Critical = 7x Bodak Tooth and 2 powerpoints">​2d12</​td><​td class="​costCell"​ title="​2d12 Massive Critical = 7x Bodak Tooth and 2 powerpoints">​7</​td><​td class="​ppCell"​ title="​2d12 Massive Critical = 7x Bodak Tooth and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td>​Keen</​td><​td>​General</​td><​td>​Erected Humanoid Cock</​td><​td class="​effectCell"​ title="​Keen = 15x Erected Humanoid Cock and 2 powerpoints"></​td><​td class="​costCell"​ title="​Keen = 15x Erected Humanoid Cock and 2 powerpoints">​15</​td><​td class="​ppCell"​ title="​Keen = 15x Erected Humanoid Cock and 2 powerpoints">​2</​td><​td class="​equipmentCell"​ title="​Keen can NOT be crafted on armor."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Keen can be crafted on melee weapons."><​input type="​checkbox"​ checked="​checked"></​td><​td class="​equipmentCell"​ title="​Keen can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Keen can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Keen can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Keen can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Keen can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​8">​Regeneration</​td><​td rowspan="​8">​General</​td><​td rowspan="​8">​Troll Head</​td><​td class="​effectCell"​ title="​+1 Regeneration = 8x Troll Head and 1 powerpoint">​+1</​td><​td class="​costCell"​ title="​+1 Regeneration = 8x Troll Head and 1 powerpoint">​8</​td><​td class="​ppCell"​ title="​+1 Regeneration = 8x Troll Head and 1 powerpoint">​1</​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Regeneration can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Regeneration can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Regeneration can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Regeneration can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Regeneration can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Regeneration can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Regeneration can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+2 Regeneration = 15x Troll Head and 2 powerpoints">​+2</​td><​td class="​costCell"​ title="​+2 Regeneration = 15x Troll Head and 2 powerpoints">​15</​td><​td class="​ppCell"​ title="​+2 Regeneration = 15x Troll Head and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+3 Regeneration = 23x Troll Head and 3 powerpoints">​+3</​td><​td class="​costCell"​ title="​+3 Regeneration = 23x Troll Head and 3 powerpoints">​23</​td><​td class="​ppCell"​ title="​+3 Regeneration = 23x Troll Head and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+4 Regeneration = 30x Troll Head and 4 powerpoints">​+4</​td><​td class="​costCell"​ title="​+4 Regeneration = 30x Troll Head and 4 powerpoints">​30</​td><​td class="​ppCell"​ title="​+4 Regeneration = 30x Troll Head and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+5 Regeneration = 38x Troll Head and 5 powerpoints">​+5</​td><​td class="​costCell"​ title="​+5 Regeneration = 38x Troll Head and 5 powerpoints">​38</​td><​td class="​ppCell"​ title="​+5 Regeneration = 38x Troll Head and 5 powerpoints">​5</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+6 Regeneration = 45x Troll Head and 6 powerpoints">​+6</​td><​td class="​costCell"​ title="​+6 Regeneration = 45x Troll Head and 6 powerpoints">​45</​td><​td class="​ppCell"​ title="​+6 Regeneration = 45x Troll Head and 6 powerpoints">​6</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+7 Regeneration = 53x Troll Head and 7 powerpoints">​+7</​td><​td class="​costCell"​ title="​+7 Regeneration = 53x Troll Head and 7 powerpoints">​53</​td><​td class="​ppCell"​ title="​+7 Regeneration = 53x Troll Head and 7 powerpoints">​7</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+8 Regeneration = 60x Troll Head and 8 powerpoints">​+8</​td><​td class="​costCell"​ title="​+8 Regeneration = 60x Troll Head and 8 powerpoints">​60</​td><​td class="​ppCell"​ title="​+8 Regeneration = 60x Troll Head and 8 powerpoints">​8</​td></​tr><​tr class="​enchantmentRow"><​td>​Knockdown Immunity</​td><​td>​General</​td><​td>​Mechanical Leg</​td><​td class="​effectCell"​ title="​Knockdown Immunity = 2x Mechanical Leg and 5 powerpoints"></​td><​td class="​costCell"​ title="​Knockdown Immunity = 2x Mechanical Leg and 5 powerpoints">​2</​td><​td class="​ppCell"​ title="​Knockdown Immunity = 2x Mechanical Leg and 5 powerpoints">​5</​td><​td class="​equipmentCell"​ title="​Knockdown Immunity can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td class="​equipmentCell"​ title="​Knockdown Immunity can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Knockdown Immunity can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Knockdown Immunity can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Knockdown Immunity can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Knockdown Immunity can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Knockdown Immunity can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td>​Haste</​td><​td>​General</​td><​td>​Animal Heart</​td><​td class="​effectCell"​ title="​Haste = 30x Animal Heart and 2 powerpoints"></​td><​td class="​costCell"​ title="​Haste = 30x Animal Heart and 2 powerpoints">​30</​td><​td class="​ppCell"​ title="​Haste = 30x Animal Heart and 2 powerpoints">​2</​td><​td class="​equipmentCell"​ title="​Haste can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td class="​equipmentCell"​ title="​Haste can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Haste can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Haste can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Haste can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Haste can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Haste can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​10">​Bonus Spell Slot<​br><​span class="​note">​(Cleric,​ Druid, Sorcerer)</​span></​td><​td rowspan="​10">​Magic</​td><​td rowspan="​10">​Fairy Dust</​td><​td class="​effectCell"​ title="​lvl 0 Bonus Spell Slot = 2x Fairy Dust and 1 powerpoint">​lvl 0</​td><​td class="​costCell"​ title="​lvl 0 Bonus Spell Slot = 2x Fairy Dust and 1 powerpoint">​2</​td><​td class="​ppCell"​ title="​lvl 0 Bonus Spell Slot = 2x Fairy Dust and 1 powerpoint">​1</​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can be crafted on staves."><​input type="​checkbox"​ checked="​checked"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 1 Bonus Spell Slot = 4x Fairy Dust and 1 powerpoint">​lvl 1</​td><​td class="​costCell"​ title="​lvl 1 Bonus Spell Slot = 4x Fairy Dust and 1 powerpoint">​4</​td><​td class="​ppCell"​ title="​lvl 1 Bonus Spell Slot = 4x Fairy Dust and 1 powerpoint">​1</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 2 Bonus Spell Slot = 6x Fairy Dust and 1 powerpoint">​lvl 2</​td><​td class="​costCell"​ title="​lvl 2 Bonus Spell Slot = 6x Fairy Dust and 1 powerpoint">​6</​td><​td class="​ppCell"​ title="​lvl 2 Bonus Spell Slot = 6x Fairy Dust and 1 powerpoint">​1</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 3 Bonus Spell Slot = 8x Fairy Dust and 2 powerpoints">​lvl 3</​td><​td class="​costCell"​ title="​lvl 3 Bonus Spell Slot = 8x Fairy Dust and 2 powerpoints">​8</​td><​td class="​ppCell"​ title="​lvl 3 Bonus Spell Slot = 8x Fairy Dust and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 4 Bonus Spell Slot = 10x Fairy Dust and 2 powerpoints">​lvl 4</​td><​td class="​costCell"​ title="​lvl 4 Bonus Spell Slot = 10x Fairy Dust and 2 powerpoints">​10</​td><​td class="​ppCell"​ title="​lvl 4 Bonus Spell Slot = 10x Fairy Dust and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 5 Bonus Spell Slot = 12x Fairy Dust and 2 powerpoints">​lvl 5</​td><​td class="​costCell"​ title="​lvl 5 Bonus Spell Slot = 12x Fairy Dust and 2 powerpoints">​12</​td><​td class="​ppCell"​ title="​lvl 5 Bonus Spell Slot = 12x Fairy Dust and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 6 Bonus Spell Slot = 14x Fairy Dust and 3 powerpoints">​lvl 6</​td><​td class="​costCell"​ title="​lvl 6 Bonus Spell Slot = 14x Fairy Dust and 3 powerpoints">​14</​td><​td class="​ppCell"​ title="​lvl 6 Bonus Spell Slot = 14x Fairy Dust and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 7 Bonus Spell Slot = 16x Fairy Dust and 3 powerpoints">​lvl 7</​td><​td class="​costCell"​ title="​lvl 7 Bonus Spell Slot = 16x Fairy Dust and 3 powerpoints">​16</​td><​td class="​ppCell"​ title="​lvl 7 Bonus Spell Slot = 16x Fairy Dust and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 8 Bonus Spell Slot = 18x Fairy Dust and 3 powerpoints">​lvl 8</​td><​td class="​costCell"​ title="​lvl 8 Bonus Spell Slot = 18x Fairy Dust and 3 powerpoints">​18</​td><​td class="​ppCell"​ title="​lvl 8 Bonus Spell Slot = 18x Fairy Dust and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 9 Bonus Spell Slot = 20x Fairy Dust and 4 powerpoints">​lvl 9</​td><​td class="​costCell"​ title="​lvl 9 Bonus Spell Slot = 20x Fairy Dust and 4 powerpoints">​20</​td><​td class="​ppCell"​ title="​lvl 9 Bonus Spell Slot = 20x Fairy Dust and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​10">​Bonus Spell Slot<​br><​span class="​note">​(Wizard)</​span></​td><​td rowspan="​10">​Magic</​td><​td rowspan="​10">​Fairy Dust</​td><​td class="​effectCell"​ title="​lvl 0 Bonus Spell Slot = 2x Fairy Dust and 1 powerpoint">​lvl 0</​td><​td class="​costCell"​ title="​lvl 0 Bonus Spell Slot = 2x Fairy Dust and 1 powerpoint">​2</​td><​td class="​ppCell"​ title="​lvl 0 Bonus Spell Slot = 2x Fairy Dust and 1 powerpoint">​1</​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can NOT be crafted on armor."><​input type="​checkbox"></​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​10"​ class="​equipmentCell"​ title="​Bonus Spell Slot can be crafted on staves."><​input type="​checkbox"​ checked="​checked"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 1 Bonus Spell Slot = 4x Fairy Dust and 1 powerpoint">​lvl 1</​td><​td class="​costCell"​ title="​lvl 1 Bonus Spell Slot = 4x Fairy Dust and 1 powerpoint">​4</​td><​td class="​ppCell"​ title="​lvl 1 Bonus Spell Slot = 4x Fairy Dust and 1 powerpoint">​1</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 2 Bonus Spell Slot = 6x Fairy Dust and 1 powerpoint">​lvl 2</​td><​td class="​costCell"​ title="​lvl 2 Bonus Spell Slot = 6x Fairy Dust and 1 powerpoint">​6</​td><​td class="​ppCell"​ title="​lvl 2 Bonus Spell Slot = 6x Fairy Dust and 1 powerpoint">​1</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 3 Bonus Spell Slot = 8x Fairy Dust and 2 powerpoints">​lvl 3</​td><​td class="​costCell"​ title="​lvl 3 Bonus Spell Slot = 8x Fairy Dust and 2 powerpoints">​8</​td><​td class="​ppCell"​ title="​lvl 3 Bonus Spell Slot = 8x Fairy Dust and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 4 Bonus Spell Slot = 10x Fairy Dust and 2 powerpoints">​lvl 4</​td><​td class="​costCell"​ title="​lvl 4 Bonus Spell Slot = 10x Fairy Dust and 2 powerpoints">​10</​td><​td class="​ppCell"​ title="​lvl 4 Bonus Spell Slot = 10x Fairy Dust and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 5 Bonus Spell Slot = 12x Fairy Dust and 2 powerpoints">​lvl 5</​td><​td class="​costCell"​ title="​lvl 5 Bonus Spell Slot = 12x Fairy Dust and 2 powerpoints">​12</​td><​td class="​ppCell"​ title="​lvl 5 Bonus Spell Slot = 12x Fairy Dust and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 6 Bonus Spell Slot = 14x Fairy Dust and 2 powerpoints">​lvl 6</​td><​td class="​costCell"​ title="​lvl 6 Bonus Spell Slot = 14x Fairy Dust and 2 powerpoints">​14</​td><​td class="​ppCell"​ title="​lvl 6 Bonus Spell Slot = 14x Fairy Dust and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 7 Bonus Spell Slot = 16x Fairy Dust and 2 powerpoints">​lvl 7</​td><​td class="​costCell"​ title="​lvl 7 Bonus Spell Slot = 16x Fairy Dust and 2 powerpoints">​16</​td><​td class="​ppCell"​ title="​lvl 7 Bonus Spell Slot = 16x Fairy Dust and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 8 Bonus Spell Slot = 18x Fairy Dust and 2 powerpoints">​lvl 8</​td><​td class="​costCell"​ title="​lvl 8 Bonus Spell Slot = 18x Fairy Dust and 2 powerpoints">​18</​td><​td class="​ppCell"​ title="​lvl 8 Bonus Spell Slot = 18x Fairy Dust and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​lvl 9 Bonus Spell Slot = 20x Fairy Dust and 2 powerpoints">​lvl 9</​td><​td class="​costCell"​ title="​lvl 9 Bonus Spell Slot = 20x Fairy Dust and 2 powerpoints">​20</​td><​td class="​ppCell"​ title="​lvl 9 Bonus Spell Slot = 20x Fairy Dust and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td>​Bonus Feat - Spell Focus<​br><​span class="​note">​(choose a spell school)</​span></​td><​td>​Magic</​td><​td>​Human Head</​td><​td class="​effectCell"​ title="​Bonus Feat - Spell Focus = 20x Human Head and 1 powerpoint"></​td><​td class="​costCell"​ title="​Bonus Feat - Spell Focus = 20x Human Head and 1 powerpoint">​20</​td><​td class="​ppCell"​ title="​Bonus Feat - Spell Focus = 20x Human Head and 1 powerpoint">​1</​td><​td class="​equipmentCell"​ title="​Bonus Feat - Spell Focus can NOT be crafted on armor."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Bonus Feat - Spell Focus can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Bonus Feat - Spell Focus can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Bonus Feat - Spell Focus can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Bonus Feat - Spell Focus can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Bonus Feat - Spell Focus can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td class="​equipmentCell"​ title="​Bonus Feat - Spell Focus can be crafted on staves."><​input type="​checkbox"​ checked="​checked"></​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​6">​Spell Resistance</​td><​td rowspan="​6">​Resistances</​td><​td rowspan="​6">​Spider Hair</​td><​td class="​effectCell"​ title="​10 Spell Resistance = 10x Spider Hair and 0 powerpoints">​10</​td><​td class="​costCell"​ title="​10 Spell Resistance = 10x Spider Hair and 0 powerpoints">​10</​td><​td class="​ppCell"​ title="​10 Spell Resistance = 10x Spider Hair and 0 powerpoints">​0</​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Spell Resistance can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Spell Resistance can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Spell Resistance can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Spell Resistance can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Spell Resistance can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Spell Resistance can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​6"​ class="​equipmentCell"​ title="​Spell Resistance can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​14 Spell Resistance = 20x Spider Hair and 1 powerpoint">​14</​td><​td class="​costCell"​ title="​14 Spell Resistance = 20x Spider Hair and 1 powerpoint">​20</​td><​td class="​ppCell"​ title="​14 Spell Resistance = 20x Spider Hair and 1 powerpoint">​1</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​18 Spell Resistance = 30x Spider Hair and 2 powerpoints">​18</​td><​td class="​costCell"​ title="​18 Spell Resistance = 30x Spider Hair and 2 powerpoints">​30</​td><​td class="​ppCell"​ title="​18 Spell Resistance = 30x Spider Hair and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​22 Spell Resistance = 40x Spider Hair and 3 powerpoints">​22</​td><​td class="​costCell"​ title="​22 Spell Resistance = 40x Spider Hair and 3 powerpoints">​40</​td><​td class="​ppCell"​ title="​22 Spell Resistance = 40x Spider Hair and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​26 Spell Resistance = 50x Spider Hair and 4 powerpoints">​26</​td><​td class="​costCell"​ title="​26 Spell Resistance = 50x Spider Hair and 4 powerpoints">​50</​td><​td class="​ppCell"​ title="​26 Spell Resistance = 50x Spider Hair and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​30 Spell Resistance = 60x Spider Hair and 5 powerpoints">​30</​td><​td class="​costCell"​ title="​30 Spell Resistance = 60x Spider Hair and 5 powerpoints">​60</​td><​td class="​ppCell"​ title="​30 Spell Resistance = 60x Spider Hair and 5 powerpoints">​5</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​8">​Damage Resistance<​br><​span class="​note">​(acid,​ cold, fire, electricity or sonic)</​span></​td><​td rowspan="​8">​Resistances</​td><​td rowspan="​8">​Beetle Belly</​td><​td class="​effectCell"​ title="​5 Damage Resistance = 3x Beetle Belly and 1 powerpoint">​5</​td><​td class="​costCell"​ title="​5 Damage Resistance = 3x Beetle Belly and 1 powerpoint">​3</​td><​td class="​ppCell"​ title="​5 Damage Resistance = 3x Beetle Belly and 1 powerpoint">​1</​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Damage Resistance can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Damage Resistance can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Damage Resistance can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Damage Resistance can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Damage Resistance can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Damage Resistance can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Damage Resistance can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​10 Damage Resistance = 5x Beetle Belly and 2 powerpoints">​10</​td><​td class="​costCell"​ title="​10 Damage Resistance = 5x Beetle Belly and 2 powerpoints">​5</​td><​td class="​ppCell"​ title="​10 Damage Resistance = 5x Beetle Belly and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​15 Damage Resistance = 8x Beetle Belly and 3 powerpoints">​15</​td><​td class="​costCell"​ title="​15 Damage Resistance = 8x Beetle Belly and 3 powerpoints">​8</​td><​td class="​ppCell"​ title="​15 Damage Resistance = 8x Beetle Belly and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​20 Damage Resistance = 10x Beetle Belly and 4 powerpoints">​20</​td><​td class="​costCell"​ title="​20 Damage Resistance = 10x Beetle Belly and 4 powerpoints">​10</​td><​td class="​ppCell"​ title="​20 Damage Resistance = 10x Beetle Belly and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​25 Damage Resistance = 13x Beetle Belly and 5 powerpoints">​25</​td><​td class="​costCell"​ title="​25 Damage Resistance = 13x Beetle Belly and 5 powerpoints">​13</​td><​td class="​ppCell"​ title="​25 Damage Resistance = 13x Beetle Belly and 5 powerpoints">​5</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​30 Damage Resistance = 15x Beetle Belly and 6 powerpoints">​30</​td><​td class="​costCell"​ title="​30 Damage Resistance = 15x Beetle Belly and 6 powerpoints">​15</​td><​td class="​ppCell"​ title="​30 Damage Resistance = 15x Beetle Belly and 6 powerpoints">​6</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​35 Damage Resistance = 18x Beetle Belly and 7 powerpoints">​35</​td><​td class="​costCell"​ title="​35 Damage Resistance = 18x Beetle Belly and 7 powerpoints">​18</​td><​td class="​ppCell"​ title="​35 Damage Resistance = 18x Beetle Belly and 7 powerpoints">​7</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​40 Damage Resistance = 20x Beetle Belly and 8 powerpoints">​40</​td><​td class="​costCell"​ title="​40 Damage Resistance = 20x Beetle Belly and 8 powerpoints">​20</​td><​td class="​ppCell"​ title="​40 Damage Resistance = 20x Beetle Belly and 8 powerpoints">​8</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​2">​Damage Reduction</​td><​td rowspan="​2">​Resistances</​td><​td rowspan="​2">​Golem Hand</​td><​td class="​effectCell"​ title="​5/​+7 Damage Reduction = 12x Golem Hand and 3 powerpoints">​5/​+7</​td><​td class="​costCell"​ title="​5/​+7 Damage Reduction = 12x Golem Hand and 3 powerpoints">​12</​td><​td class="​ppCell"​ title="​5/​+7 Damage Reduction = 12x Golem Hand and 3 powerpoints">​3</​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Damage Reduction can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Damage Reduction can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Damage Reduction can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Damage Reduction can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Damage Reduction can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Damage Reduction can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​2"​ class="​equipmentCell"​ title="​Damage Reduction can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​10/​+7 Damage Reduction = 23x Golem Hand and 6 powerpoints">​10/​+7</​td><​td class="​costCell"​ title="​10/​+7 Damage Reduction = 23x Golem Hand and 6 powerpoints">​23</​td><​td class="​ppCell"​ title="​10/​+7 Damage Reduction = 23x Golem Hand and 6 powerpoints">​6</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​5">​Will Save</​td><​td rowspan="​5">​Saves</​td><​td rowspan="​5">​Spider Hair</​td><​td class="​effectCell"​ title="​+4 Will Save = 20x Spider Hair and 1 powerpoint">​+4</​td><​td class="​costCell"​ title="​+4 Will Save = 20x Spider Hair and 1 powerpoint">​20</​td><​td class="​ppCell"​ title="​+4 Will Save = 20x Spider Hair and 1 powerpoint">​1</​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Will Save can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Will Save can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Will Save can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Will Save can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Will Save can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Will Save can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Will Save can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+8 Will Save = 40x Spider Hair and 2 powerpoints">​+8</​td><​td class="​costCell"​ title="​+8 Will Save = 40x Spider Hair and 2 powerpoints">​40</​td><​td class="​ppCell"​ title="​+8 Will Save = 40x Spider Hair and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+12 Will Save = 60x Spider Hair and 3 powerpoints">​+12</​td><​td class="​costCell"​ title="​+12 Will Save = 60x Spider Hair and 3 powerpoints">​60</​td><​td class="​ppCell"​ title="​+12 Will Save = 60x Spider Hair and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+16 Will Save = 80x Spider Hair and 4 powerpoints">​+16</​td><​td class="​costCell"​ title="​+16 Will Save = 80x Spider Hair and 4 powerpoints">​80</​td><​td class="​ppCell"​ title="​+16 Will Save = 80x Spider Hair and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+20 Will Save = 100x Spider Hair and 5 powerpoints">​+20</​td><​td class="​costCell"​ title="​+20 Will Save = 100x Spider Hair and 5 powerpoints">​100</​td><​td class="​ppCell"​ title="​+20 Will Save = 100x Spider Hair and 5 powerpoints">​5</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​5">​Reflex Save</​td><​td rowspan="​5">​Saves</​td><​td rowspan="​5">​Spider Hair</​td><​td class="​effectCell"​ title="​+4 Reflex Save = 20x Spider Hair and 1 powerpoint">​+4</​td><​td class="​costCell"​ title="​+4 Reflex Save = 20x Spider Hair and 1 powerpoint">​20</​td><​td class="​ppCell"​ title="​+4 Reflex Save = 20x Spider Hair and 1 powerpoint">​1</​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Reflex Save can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Reflex Save can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Reflex Save can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Reflex Save can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Reflex Save can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Reflex Save can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Reflex Save can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+8 Reflex Save = 40x Spider Hair and 2 powerpoints">​+8</​td><​td class="​costCell"​ title="​+8 Reflex Save = 40x Spider Hair and 2 powerpoints">​40</​td><​td class="​ppCell"​ title="​+8 Reflex Save = 40x Spider Hair and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+12 Reflex Save = 60x Spider Hair and 3 powerpoints">​+12</​td><​td class="​costCell"​ title="​+12 Reflex Save = 60x Spider Hair and 3 powerpoints">​60</​td><​td class="​ppCell"​ title="​+12 Reflex Save = 60x Spider Hair and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+16 Reflex Save = 80x Spider Hair and 4 powerpoints">​+16</​td><​td class="​costCell"​ title="​+16 Reflex Save = 80x Spider Hair and 4 powerpoints">​80</​td><​td class="​ppCell"​ title="​+16 Reflex Save = 80x Spider Hair and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+20 Reflex Save = 100x Spider Hair and 5 powerpoints">​+20</​td><​td class="​costCell"​ title="​+20 Reflex Save = 100x Spider Hair and 5 powerpoints">​100</​td><​td class="​ppCell"​ title="​+20 Reflex Save = 100x Spider Hair and 5 powerpoints">​5</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​5">​Fortitude Save</​td><​td rowspan="​5">​Saves</​td><​td rowspan="​5">​Soul Gem</​td><​td class="​effectCell"​ title="​+4 Fortitude Save = 8x Soul Gem and 1 powerpoint">​+4</​td><​td class="​costCell"​ title="​+4 Fortitude Save = 8x Soul Gem and 1 powerpoint">​8</​td><​td class="​ppCell"​ title="​+4 Fortitude Save = 8x Soul Gem and 1 powerpoint">​1</​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Fortitude Save can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Fortitude Save can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Fortitude Save can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Fortitude Save can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Fortitude Save can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Fortitude Save can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​5"​ class="​equipmentCell"​ title="​Fortitude Save can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+8 Fortitude Save = 16x Soul Gem and 2 powerpoints">​+8</​td><​td class="​costCell"​ title="​+8 Fortitude Save = 16x Soul Gem and 2 powerpoints">​16</​td><​td class="​ppCell"​ title="​+8 Fortitude Save = 16x Soul Gem and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+12 Fortitude Save = 24x Soul Gem and 3 powerpoints">​+12</​td><​td class="​costCell"​ title="​+12 Fortitude Save = 24x Soul Gem and 3 powerpoints">​24</​td><​td class="​ppCell"​ title="​+12 Fortitude Save = 24x Soul Gem and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+16 Fortitude Save = 32x Soul Gem and 4 powerpoints">​+16</​td><​td class="​costCell"​ title="​+16 Fortitude Save = 32x Soul Gem and 4 powerpoints">​32</​td><​td class="​ppCell"​ title="​+16 Fortitude Save = 32x Soul Gem and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+20 Fortitude Save = 40x Soul Gem and 5 powerpoints">​+20</​td><​td class="​costCell"​ title="​+20 Fortitude Save = 40x Soul Gem and 5 powerpoints">​40</​td><​td class="​ppCell"​ title="​+20 Fortitude Save = 40x Soul Gem and 5 powerpoints">​5</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​8">​Discipline</​td><​td rowspan="​8">​Skills</​td><​td rowspan="​8">​Orc Head</​td><​td class="​effectCell"​ title="​+6 Discipline = 12x Orc Head and 1 powerpoint">​+6</​td><​td class="​costCell"​ title="​+6 Discipline = 12x Orc Head and 1 powerpoint">​12</​td><​td class="​ppCell"​ title="​+6 Discipline = 12x Orc Head and 1 powerpoint">​1</​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Discipline can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Discipline can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Discipline can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Discipline can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Discipline can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Discipline can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Discipline can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+12 Discipline = 24x Orc Head and 2 powerpoints">​+12</​td><​td class="​costCell"​ title="​+12 Discipline = 24x Orc Head and 2 powerpoints">​24</​td><​td class="​ppCell"​ title="​+12 Discipline = 24x Orc Head and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+18 Discipline = 36x Orc Head and 3 powerpoints">​+18</​td><​td class="​costCell"​ title="​+18 Discipline = 36x Orc Head and 3 powerpoints">​36</​td><​td class="​ppCell"​ title="​+18 Discipline = 36x Orc Head and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+24 Discipline = 48x Orc Head and 4 powerpoints">​+24</​td><​td class="​costCell"​ title="​+24 Discipline = 48x Orc Head and 4 powerpoints">​48</​td><​td class="​ppCell"​ title="​+24 Discipline = 48x Orc Head and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+30 Discipline = 60x Orc Head and 5 powerpoints">​+30</​td><​td class="​costCell"​ title="​+30 Discipline = 60x Orc Head and 5 powerpoints">​60</​td><​td class="​ppCell"​ title="​+30 Discipline = 60x Orc Head and 5 powerpoints">​5</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+36 Discipline = 72x Orc Head and 6 powerpoints">​+36</​td><​td class="​costCell"​ title="​+36 Discipline = 72x Orc Head and 6 powerpoints">​72</​td><​td class="​ppCell"​ title="​+36 Discipline = 72x Orc Head and 6 powerpoints">​6</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+42 Discipline = 84x Orc Head and 7 powerpoints">​+42</​td><​td class="​costCell"​ title="​+42 Discipline = 84x Orc Head and 7 powerpoints">​84</​td><​td class="​ppCell"​ title="​+42 Discipline = 84x Orc Head and 7 powerpoints">​7</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+48 Discipline = 96x Orc Head and 8 powerpoints">​+48</​td><​td class="​costCell"​ title="​+48 Discipline = 96x Orc Head and 8 powerpoints">​96</​td><​td class="​ppCell"​ title="​+48 Discipline = 96x Orc Head and 8 powerpoints">​8</​td></​tr><​tr class="​enchantmentRow"><​td rowspan="​8">​Concentration</​td><​td rowspan="​8">​Skills</​td><​td rowspan="​8">​Humanoid Skull</​td><​td class="​effectCell"​ title="​+6 Concentration = 12x Humanoid Skull and 1 powerpoint">​+6</​td><​td class="​costCell"​ title="​+6 Concentration = 12x Humanoid Skull and 1 powerpoint">​12</​td><​td class="​ppCell"​ title="​+6 Concentration = 12x Humanoid Skull and 1 powerpoint">​1</​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Concentration can be crafted on armor."><​input type="​checkbox"​ checked="​checked"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Concentration can NOT be crafted on melee weapons."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Concentration can NOT be crafted on launchers."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Concentration can NOT be crafted on ammo."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Concentration can NOT be crafted on thrown weapons."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Concentration can NOT be crafted on gauntlets."><​input type="​checkbox"></​td><​td rowspan="​8"​ class="​equipmentCell"​ title="​Concentration can NOT be crafted on staves."><​input type="​checkbox"></​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+12 Concentration = 24x Humanoid Skull and 2 powerpoints">​+12</​td><​td class="​costCell"​ title="​+12 Concentration = 24x Humanoid Skull and 2 powerpoints">​24</​td><​td class="​ppCell"​ title="​+12 Concentration = 24x Humanoid Skull and 2 powerpoints">​2</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+18 Concentration = 36x Humanoid Skull and 3 powerpoints">​+18</​td><​td class="​costCell"​ title="​+18 Concentration = 36x Humanoid Skull and 3 powerpoints">​36</​td><​td class="​ppCell"​ title="​+18 Concentration = 36x Humanoid Skull and 3 powerpoints">​3</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+24 Concentration = 48x Humanoid Skull and 4 powerpoints">​+24</​td><​td class="​costCell"​ title="​+24 Concentration = 48x Humanoid Skull and 4 powerpoints">​48</​td><​td class="​ppCell"​ title="​+24 Concentration = 48x Humanoid Skull and 4 powerpoints">​4</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+30 Concentration = 60x Humanoid Skull and 5 powerpoints">​+30</​td><​td class="​costCell"​ title="​+30 Concentration = 60x Humanoid Skull and 5 powerpoints">​60</​td><​td class="​ppCell"​ title="​+30 Concentration = 60x Humanoid Skull and 5 powerpoints">​5</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+36 Concentration = 72x Humanoid Skull and 6 powerpoints">​+36</​td><​td class="​costCell"​ title="​+36 Concentration = 72x Humanoid Skull and 6 powerpoints">​72</​td><​td class="​ppCell"​ title="​+36 Concentration = 72x Humanoid Skull and 6 powerpoints">​6</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+42 Concentration = 84x Humanoid Skull and 7 powerpoints">​+42</​td><​td class="​costCell"​ title="​+42 Concentration = 84x Humanoid Skull and 7 powerpoints">​84</​td><​td class="​ppCell"​ title="​+42 Concentration = 84x Humanoid Skull and 7 powerpoints">​7</​td></​tr><​tr class="​enchantmentRow"><​td class="​effectCell"​ title="​+48 Concentration = 96x Humanoid Skull and 8 powerpoints">​+48</​td><​td class="​costCell"​ title="​+48 Concentration = 96x Humanoid Skull and 8 powerpoints">​96</​td><​td class="​ppCell"​ title="​+48 Concentration = 96x Humanoid Skull and 8 powerpoints">​8</​td></​tr></​tbody></​table>​ 
- 
-    <​script>​ 
- window.$ = window.jQuery;​ 
- </​script>​ 
-    <script src="/​_media/​features/​enchanting_forges/​common.js"></​script> ​   ​ 
-    <script src="/​_media/​features/​enchanting_forges/​crafting.js"></​script>​ 
-    <​script>​ 
-        $(window).load(function () { 
- 
-            $('​input,​ select'​).attr('​autocomplete',​ '​off'​);​ 
- 
-            var enchantmentsTable = $('#​EnchantmentsTable'​);​ 
- 
-            enchantmentsTable.titles = [ 
-                { longTitle: '​Armor',​ shortTitle: '​Ar.'​ }, 
-                { longTitle: '​Melee',​ shortTitle: '​M.'​ }, 
-                { longTitle: '​Launcher',​ shortTitle: '​L.'​ }, 
-                { longTitle: '​Ammo',​ shortTitle: '​Am.'​ }, 
-                { longTitle: '​Thrown',​ shortTitle: '​T.'​ }, 
-                { longTitle: '​Gauntlet',​ shortTitle: '​G.'​ }, 
-                { longTitle: '​Staff',​ shortTitle: '​S.'​ }, 
-            ]; 
- 
-            enchantmentsTable.setTitles = function () { 
-                var isSmallWindow = $(window).width() < 980; 
-                enchantmentsTable.titles.forEach(function (x) { 
-                    $('​th.equipmentCell[title='​ + x.longTitle + '​]'​).text(isSmallWindow ? x.shortTitle : x.longTitle);​ 
-                }); 
-            }; 
-            enchantmentsTable.setTitles();​ 
- 
-            $(window).resize(function () { enchantmentsTable.setTitles();​ }); 
- 
-            enchantmentsTable.draw = function () { 
- 
-                var allOptionsAndCosts = $('#​ShowAllOptionsAndCosts'​).is(':​checked'​);​ 
- 
-                var selectedFilter = $('#​EquipmentSelector option:​selected'​);​ 
-                if (selectedFilter.length == 0) { 
-                    selectedFilter = $('#​EquipmentSelector option:​first-child'​);​ 
-                    selectedFilter.attr("​selected",​ true); 
-                }; 
-                var filterFunction = selectedFilter[0].filterFunction || function (x) { return true; }; 
- 
-                var selectedSorting = $('​.sorting .selected'​);​ 
-                var sortFunction = selectedSorting.length > 0 ? selectedSorting[0].sortFunction : function (x, y) { return x.type > y.type }; 
- 
-                var me = this; 
- 
-                this.find('​.enchantmentRow'​).remove();​ 
-                Sinfar.enchantments 
-                    .slice(0) 
-                    .sort(sortFunction || function (x, y) { return x.type > y.type; }) 
-                    .forEach(function (x) { 
-                        if (filterFunction(x)) { 
-                            me.append(x.asTableRows(allOptionsAndCosts));​ 
-                        } 
-                    }); 
- 
-                $('​.equipmentCell'​).toggle(selectedFilter[0].filterFunction ? false : true); 
-                $(this).css('​min-width',​ selectedFilter[0].filterFunction ? '​555px'​ : '​750px'​);​ 
- 
-                this.find('​input[type=checkbox]'​).click(function (e) { 
-                    e.preventDefault();​ 
-                }); 
- 
-            } 
- 
-            $('#​EquipmentSelector option'​).each(function (i, e) { 
-                var value = $(this).val();​ 
-                e.filterFunction = value ? function (x) { 
-                    return eval('​x.'​ + value); 
-                } : null; 
-            }); 
- 
-            $('#​EquipmentSelector,​ #​ShowAllOptionsAndCosts'​).change(function () { 
-                enchantmentsTable.draw();​ 
-            }); 
- 
-            $('​.nameCell .sorting .up'​).each(function (i, e) { e.sortFunction = function (x, y) { return x.name > y.name ? 1 : -1 }; }); 
-            $('​.nameCell .sorting .down'​).each(function (i, e) { e.sortFunction = function (x, y) { return x.name < y.name ? 1 : -1 }; }); 
- 
-            $('​.typeCell .sorting .up'​).each(function (i, e) { e.sortFunction = function (x, y) { return x.type > y.type ? 1 : -1 }; }); 
-            $('​.typeCell .sorting .down'​).each(function (i, e) { e.sortFunction = function (x, y) { return x.type < y.type ? 1 : -1 }; }); 
- 
-            $('​.componentCell .sorting .up'​).each(function (i, e) { e.sortFunction = function (x, y) { return x.component > y.component ? 1 : -1 }; }); 
-            $('​.componentCell .sorting .down'​).each(function (i, e) { e.sortFunction = function (x, y) { return x.component < y.component ? 1 : -1 }; }); 
- 
-            $('​.sorting .up, .sorting .down'​).click(function () { 
-                enchantmentsTable.draw();​ 
-            }); 
- 
-            $('​.typeCell .sorting .up'​).click();​ 
- 
-        }); 
- 
-    </​script>​ 
- 
- 
-</​body></​html>​ 
features/enchanting_forges/calculate.txt ยท Last modified: 2023/12/02 19:13 by ItsABadger

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