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features:housing:custom_scripts:variable_based_events

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features:housing:custom_scripts:variable_based_events [2019/03/11 15:55]
Mavrixio
features:housing:custom_scripts:variable_based_events [2023/12/01 16:13] (current)
Elemuffin
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-====== Using Variable Based Events ======+====== ​PAGE INFO ALREADY TRANSFERRED TO THE NEW WIKI - Using the Variable Based Events ======
  
 You can use [[:​building:​scripts:​events:​variable_based]] but under a few conditons. You can use [[:​building:​scripts:​events:​variable_based]] but under a few conditons.
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 ===== How to Register a Variable Event ===== ===== How to Register a Variable Event =====
  
-In addition to variables with the "​P_"​ prefix, you are allowed (on the Blueprints only) to the EVENT_ prefix ​(as long as the value starts by p_). \\ +In addition to variables with the "​P_"​ prefix, you are allowed (on the Blueprints only) to the EVENT_ prefixas long as the value starts by "p_" 
-You can also call the UnregisterVariableEvent/​RegisterVariableEvent functions ​(as long as the script parameter starts by p_)+\\ \\ 
 +You can also call the UnregisterVariableEvent/​RegisterVariableEvent functionsas long as the script parameter starts by "p_". 
 +\\ \\ 
 +You can only bypass (using BypassVariableEventyour own varible events (that starts by "​P_"​ : [[https://​nwn.sinfar.net/​res_nss_edit.php?​name=pf_bypassvarevnt|pf_bypassvarevnt]]).
  
 =====  How to Trigger a Variable Event ===== =====  How to Trigger a Variable Event =====
  
 The name of variable events from players scripts must start by P_, for example "​P_EVENT_WANTS_HELP"​. The name of variable events from players scripts must start by P_, for example "​P_EVENT_WANTS_HELP"​.
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features/housing/custom_scripts/variable_based_events.1552319735.txt.gz · Last modified: 2019/03/11 15:55 by Mavrixio

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