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Both sides previous revision Previous revision Next revision | Previous revision Last revision Both sides next revision | ||
features:housing [2019/03/25 02:39] Mavrixio |
features:housing [2019/04/03 13:42] Mavrixio ↷ Links adapted because of a move operation |
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Here's what the process looks like: {{youtube>2xAte-Rm7Bg?medium}} | Here's what the process looks like: {{youtube>2xAte-Rm7Bg?medium}} | ||
- | ==== Using Scripts ==== | + | ===== Using Scripts ===== |
- | === Default Scripts === | + | ==== Default Scripts === |
Some objects will have a default scripts attached to them: | Some objects will have a default scripts attached to them: | ||
- Plot placeable with an inventory will have a script to make their inventory persistent | - Plot placeable with an inventory will have a script to make their inventory persistent | ||
- | === Available Scripts === | + | ==== Available Scripts === |
You can use any of the scripts that are listed here: [[https://nwn.sinfar.net/houses_scriptlist.php]], with the following restrictions: | You can use any of the scripts that are listed here: [[https://nwn.sinfar.net/houses_scriptlist.php]], with the following restrictions: | ||
- You can only use one script per object | - You can only use one script per object | ||
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The housing system is made so that you can even make your own scripts for inside your house and they will have no effect outside of it when ran. This feature is although restricted to selected players and Sinfar Supporters. | The housing system is made so that you can even make your own scripts for inside your house and they will have no effect outside of it when ran. This feature is although restricted to selected players and Sinfar Supporters. | ||
- | Read more here: [[features:housing:scripts]] | + | Read more here: [[features:housing:custom_scripts]] |