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rules:game:feats:changes

PAGE INFO ALREADY TRANSFERRED TO THE NEW WIKI - Feats Changes

Animal Companions and Familiars

Animal companions and familiars will ALL receive the following, based on their cumulative levels…

At every 2 caster levels:

  • Armour Class +1 per 2 CL

At every 5 caster levels:

  • Attack Bonus +2 per 5 CL
  • Claw Enhancement +1 / 5 CL (to a maximum of +6)
  • Regeneration +1 / 5 CL (capped at +5)
  • Universal Saving Throw Bonus +1 / 5 CL

Resistance to bludgeoning, piercing and slashing damage:

  • 1st – 10th CL: 5/-
  • 11th – 20th CL: 10/-
  • 21st – 34th CL: 15/-
  • 35th and above 20/-

Devastating Critical

It doubles the critical hit damage on a failed fortitude save.

Disarm/Improved Disarm

Disarm/Improved Disarm have been changed to give only +1 ab per weapon size difference.

Divine Shield

Instead of granting +1 AC per Charisma Modifier, it gives +2 AC per 3 Charisma Modifier.

Divine Shield & Divine Might

The duration is 1 turn (10 rounds), no matter the charisma modifier.

Divine Grace & Dark Blessing

The saving throw bonus is capped at 1 + 1 / 4 (Blackguard/Paladin + Champion of Torm) levels.

Dragon Forms

The abilities have been lowered by 2:

  • 46 Strength
  • 30 Constitution
  • 34 Dexterity

Evasion/Improved Evasion

Do not work while wearing a medium or heavy armor.

Spell Focus Feats

In addition to the extra DC bonus, they grant the following:

Spell Focus Conjuration.

Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = doubled(x2).

Greater Spell Focus Conjuration.

Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = tripled(x3).

Epic Spell Focus Conjuration.

Duration of round-based summons, such as Greater Planar Ally or Black Blade of Disaster = quadrupled(x4).

Tumble

A character gets 1 free AC starting at level 2 and 1 AC every 10 levels after. The +1 AC/5 ranks is changed to 1/10 ranks.

Polymorph (spells and feats)

You keep all your items while polymorphed, except your weapon or your shield, if the shape can't hold them.
Monks can't use their abilities (speed, AC and attacks) while polymorphed.
The HP bonus has been removed from all shapes.
The AC bonus has been removed from all shapes.
The original shape weapon, including the claws, are merged with your weapon, including your gloves.
Throwing weapons are currently not usable while polymorphed.

rules/game/feats/changes.txt · Last modified: 2023/12/30 11:31 by ItsABadger

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