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building:houses

Adding Player Houses

Setting up Player Housing

Player Housing Tileset Codes

Caves/Dungeons

  • Classic Dungeon = cdlif;
  • Dungeon [CEP] = tde01;
  • Dwarven Chasms = isc04;
  • Eye of the Beholder = tei01;
  • Mines and Caverns [CEP] = tdm01;
  • Sea Caves = tdt01;
  • Sen's Icy Caverns = sic01;
  • Sen's Mines and Caverns = scv01;
  • Sen's Underdark = sdg01;
  • Underdark [CEP] = ttu01;
  • Versatile Dungeon = tvd;

Catacombs/Sewers

  • Catacombs = twl04;
  • Sewers = tds01;
  • Steamworks = tsw01;
  • Undercity Sewer = isc02;

Barrows/Crypts/Ruins

  • Barrows Interior = tbw01;
  • Beholder Interior [CEP] = tib01;
  • Crypts [CEP] = tdc01;
  • Deep Dungeon = isc01;
  • Ruins = tdr01;

Exterior Wild/Rural

  • Barren Lands = isc03;
  • Desert [CEP] = ttd01;
  • Desert, Babylon [CTP] = tced0;
  • Forest [CEP] = ttf01;
  • Frozen Waste [CEP] = tti01;
  • Medieval Forest = tfm01;
  • Rural Grass [CEP] = ttr01;
  • Rural Winter [CEP] = tts01;
  • Swamps [CEP] = zkw01;
  • Tropical = ttz01;
  • Urban Wasteland = wlu01;
  • Wild Woods = ttw01;
  • Wildlands = twl01;
  • Wildlands Winter = twl02;
  • Worms Cypress Bayou = wcs10;
  • Worms Dense Jungle = wdj01;
  • Worms Desert Plains = wdp01;
  • Worms Fantasy Interiors = wdd04;
  • Worms Forest Summer = wsf10;
  • Worms Jungle Mountains = tjj01;
  • Worms Mirkwood Swamps = wms01;
  • Worms Outer Limits = wcc01;
  • Worms Scorched Earth = wlf01;
  • Worms Undersea = wut01;

Exterior City/Town

  • Aztec Exterior = tze01;
  • Castle Exterior, Rural = tno01;
  • City Exterior [CEP] = tcn01;
  • Complete Rural/City = tcr10;
  • Elven Treetop City = thf02;
  • Gothic Estates = gg;
  • Medieval City = tcm01;
  • Medieval Rural = trm01;
  • Modern Suburbs = udp1;
  • Oriental Rural = ori01;
  • Sigil, Exterior [CODI] = tps01;

Housing Interior

  • Castle Interior 1 [CEP] = tic01;
  • Castle Interior 2 = tni02;
  • City Interior 1 [CEP] = tin01;
  • City Interior 2 = tni01;
  • Drow Interior [CEP] = tid01;
  • Elven Interiors, Marble = bvi80;
  • Elven Interiors, Wooden = pie23;
  • Fancy Castle = fla01;
  • Fort Interior = twc03;
  • Gothic Interior = gi;
  • Illithid Interior = tii01;
  • Medieval Keep Interior = tei02;
  • Modern Office Interiors = udp2;
  • NWN2 Houses = tms02;
  • Oriental Interior = ori02;
  • Sen's Rural Inn = sic11;
  • Sigil, Stern Interior [CODI] = thv01;
  • SJ Wood Interior = tis01;
  • White Marble Castle = mbc30;
  • Workshop = wks01;

Misc

  • Arena = tte30;
  • Future, Secret Base = tcdh0;
  • PHoD Bunker 1 = fifi1;
  • PHoD Bunker 2 = fifi2;
  • PHoD Bunker 3 = fifi3
  • PHoD Metal Vault Interior = mbc31;
  • PHoD Metal Wasteland 1 = tsr02;
  • PHoD Vault - Ancient = phodd;
  • PHoD Vault - Exotic = phoda;
  • PHoD Vault - Lumpy = phode;
  • PHoD Vault - Murky = phodf;
  • PHoD Vault - Strange = phodb;
  • PHoD Vault - Tainted = phodc;
  • Ship Interior = nex01;
  • Starship Interiors = shp02;
  • Worms Wagon Travel Interior = tms01;

Housing String Sets

Expansive city housing string:

Has all of the housing interiors as well as versitile dungeon, ruins, barrows and catacombs.

tvd;tic01;tni02;tin01;tni01;tid01;bvi80;pie23;fla01;twc03;gi;tei02;udp2;sic11;thv01;tis01;mbc30;wks01;twl04;tbw01;t dr01;

Minimal city housing:

Has city interior, castle interior, elven interior, sens rural, gothic and sigil interior only.

tic01;tni02;tin01;tni01;bvi80;pie23;sic11;gi;thv01;

All tilesets in one:

tte30;tze01;isc03;tbw01;tno01;tic01;tni02;twl04;tcn01;tin01;tni01;cdlif;tcr10;tdc01;isc01;ttd01;tced0;tid01;tde01;isc04;bvi80;pie23;thf02;tei01;fla01;ttf01;twc03;tti01;tcdh0;gg;gi;tii01;tcm01;tfm01;tei02;trm01;tdm01;udp2;udp1;tms02;ori02;ori01;fifi1;fifi2;fifi3;mbc31;tsr02;phodd;phoda;phode;phodf;phodb;phodc;tdr01;ttr01;tts01;tdt01;sic01;scv01;sic11;sdg01;tds01;nex01;tps01;thv01;tis01;shp02;tsw01;zkw01;ttz01;isc02;ttu01;wlu01;tvd;mbc30;ttw01;twl01;twl02;wks01;wcs10;wdj01;wdp01;wdd04;wsf10;tjj01;wms01;wcc01;wlf01;wut01;tms01;

building/houses.txt · Last modified: 2019/05/03 08:20 by Carcerian