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building:houses [2022/10/25 23:28]
Carcerian [Setting up Player Housing]
building:houses [2022/10/26 00:24] (current)
Carcerian [Housing String Sets]
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 ===== Setting up Player Housing ===== ===== Setting up Player Housing =====
  
-**Player Home Sign Format** ​+**Player Home Sign Format:**  
 If there'​s a building that you want to make buyable for players, You have to setup the following things: If there'​s a building that you want to make buyable for players, You have to setup the following things:
  
-1) Place a real door somewhere and give it a UNIQUE tag. This tag must look like: "​DR_ERF_AREANAME_PHOUSE001"​+1) Place a real door somewhere and give it a UNIQUE tag. This tag must look like: 
 + 
 +"​DR_ERF_AREANAME_PHOUSE001"​
  
 The tag must all be uppercase, it must start by "​DR_"​ followed by the ERF + Name of the area it is in + the address of the building. The tag must all be uppercase, it must start by "​DR_"​ followed by the ERF + Name of the area it is in + the address of the building.
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 3) Set the size of the house, the number of area that it can contain and its price modifier, by setting the following variable on the sign: 3) Set the size of the house, the number of area that it can contain and its price modifier, by setting the following variable on the sign:
  
-**HOME_COST_MOD** (float): Add a multiplier to the standard (1 million) cost of a home. This has a minimum value of 0.5. The default cost modifier is 1.0 (if none).+**HOME_COST_MOD** (float): Add a multiplier to the standard (1 million) cost of a home.  
 + 
 +This has a minimum value of 0.5. The default cost modifier is 1.0 (if none).
  
 **HOME_WIDTH** (int): Sets the maximum width for the areas of the house, the default width is 5. **HOME_WIDTH** (int): Sets the maximum width for the areas of the house, the default width is 5.
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 Each tileset must be separated by a ";"​. To limit potential variable string clipping issues, this string should also start and end with a ";"​. Each tileset must be separated by a ";"​. To limit potential variable string clipping issues, this string should also start and end with a ";"​.
  
-**NO_BUY** (int): Set 1 on sign to have sign de-listed in realtors.+**NO_BUY** (int): Set 1 on sign to have property ​de-listed in realtors.
 ===== Player Housing Tileset Codes ===== ===== Player Housing Tileset Codes =====
  
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 **Expansive city housing string:** **Expansive city housing string:**
  
-//Has all of the housing interiors as well as versitile ​dungeon, ruins, barrows and catacombs.// ​+//(Has all of the fantasy ​housing interiors as well as versatile ​dungeon, ruins, barrows and catacombs.)// 
  
 tvd;​tic01;​tni02;​tin01;​tni01;​tid01;​bvi80;​pie23;​fla01;​twc03;​gi;​tei02;​udp2;​sic11;​thv01;​tis01;​mbc30;​wks01;​twl04;​tbw01;​t tvd;​tic01;​tni02;​tin01;​tni01;​tid01;​bvi80;​pie23;​fla01;​twc03;​gi;​tei02;​udp2;​sic11;​thv01;​tis01;​mbc30;​wks01;​twl04;​tbw01;​t
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 **Minimal city housing:​** ​ **Minimal city housing:​** ​
  
-//Has city interior, castle interior, elven interior, sens rural, gothic and sigil interior only.// ​+//(Has city interior, castle interior, elven interior, sens rural, gothic and sigil interior only.)// 
  
 tic01;​tni02;​tin01;​tni01;​bvi80;​pie23;​sic11;​gi;​thv01;​ tic01;​tni02;​tin01;​tni01;​bvi80;​pie23;​sic11;​gi;​thv01;​
  
-**All tilesets in one:**+**All Fantasy/​Modern/​Future interior ​tilesets in one:** 
 + 
 +//(Due to length of string, web client must be used to update player home requests.)//​
  
 tte30;​tze01;​isc03;​tbw01;​tno01;​tic01;​tni02;​twl04;​tcn01;​tin01;​tni01;​cdlif;​tcr10;​tdc01;​isc01;​ttd01;​tced0;​tid01;​tde01;​isc04;​bvi80;​pie23;​thf02;​tei01;​fla01;​ttf01;​twc03;​tti01;​tcdh0;​gg;​gi;​tii01;​tcm01;​tfm01;​tei02;​trm01;​tdm01;​udp2;​udp1;​ori02;​ori01;​fifi1;​fifi2;​fifi3;​mbc31;​tsr02;​phodd;​phoda;​phode;​phodf;​phodb;​phodc;​tdr01;​ttr01;​tts01;​tdt01;​sic01;​scv01;​sic11;​sdg01;​tds01;​nex01;​tps01;​thv01;​tis01;​shp02;​tsw01;​zkw01;​ttz01;​isc02;​ttu01;​wlu01;​tvd;​mbc30;​ttw01;​twl01;​twl02;​wks01;​wcs10;​wdj01;​wdp01;​wdd04;​wsf10;​tjj01;​wms01;​wcc01;​wlf01;​wut01;​tms01;​ tte30;​tze01;​isc03;​tbw01;​tno01;​tic01;​tni02;​twl04;​tcn01;​tin01;​tni01;​cdlif;​tcr10;​tdc01;​isc01;​ttd01;​tced0;​tid01;​tde01;​isc04;​bvi80;​pie23;​thf02;​tei01;​fla01;​ttf01;​twc03;​tti01;​tcdh0;​gg;​gi;​tii01;​tcm01;​tfm01;​tei02;​trm01;​tdm01;​udp2;​udp1;​ori02;​ori01;​fifi1;​fifi2;​fifi3;​mbc31;​tsr02;​phodd;​phoda;​phode;​phodf;​phodb;​phodc;​tdr01;​ttr01;​tts01;​tdt01;​sic01;​scv01;​sic11;​sdg01;​tds01;​nex01;​tps01;​thv01;​tis01;​shp02;​tsw01;​zkw01;​ttz01;​isc02;​ttu01;​wlu01;​tvd;​mbc30;​ttw01;​twl01;​twl02;​wks01;​wcs10;​wdj01;​wdp01;​wdd04;​wsf10;​tjj01;​wms01;​wcc01;​wlf01;​wut01;​tms01;​
building/houses.1666740539.txt.gz · Last modified: 2022/10/25 23:28 by Carcerian

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