To help keep the distinction between you as the player and you as the builder we ask that if you are testing areas within the module live that you create separate avatars for this task and that they should be named ‘Test - INSERT NAME HERE’ or something similar (BUILDER, TEST, DM, HOST). You may need to use additional characters for testing, but avoid using your regular roleplay avatars or use the disguise function to make it clear that you're not currently engaging in RP.
DO NOT USE YOUR ROLEPLAY AVATARS FOR BUILD TESTING
Your Builders wand is there for use with your Builder Avatar and all the functions available to it. It is NOT for use with your roleplay avatar unless there is a direct reason that you need to do so with regard to one of your areas. For example reloading them to fix a bug. Using your wand to help other players and those not involved in testing is STRICTLY FORBIDDEN. This includes creating items, forge components, treasure, gold, giving or taking experience. Anything created for testing purposes should be disposed of once the testing is finished!
DO NOT USE THE WAND FOR THE BENEFIT OF ROLEPLAY AVATARS
Please refer to the various help topics and links for specifics of creating items. However there is one golden rule for creating items on Sinfar:
NO ITEMS THAT ARE EQUAL TO OR MORE POWERFUL THAN WHAT THE FORGE PRODUCES ARE ALLOWED
This list includes drops of special items not normally available everywhere, and includes:
- SOUL GEMS
Soul Gems are a level 40 challenge and should only be available at a rate of approximately 1 gem per 10 minutes - so a 30-minute challenge can include 3 soul gems. Slight deviations are allowed, but if you can get 1 soul gem in 5 minutes or less, your content will need some rebalancing.
Sap (to revive dead PCs and companions) can be sold in select stores. Special Sap has to be a challenging item to acquire, either in a level 40 dungeon or similar contents requiring at least a group of 2-3 normally. These may be smaller (Miscellaneous Small, taking 1×1 spot in the inventory instead of the normal 1×2).
- HEALING KITS
Healing Kits are not normal drops, and should be restricted up to +10 from select stores (see below). More powerful healing kits can be added as special loot in level 40 challenge group dungeons as long as their use is restricted to select Dungeons. Note: Some dungeons are built around special balance rules, so check with the individual builders if you'd like to add something like this to other dungeons.
- BAGS OF HOLDING 100%
Bags of Holding (only the 100% variants) are rare and occasional drops from high-level enemies and should constitute a level 30-40 challenge. Special bags of holding, below the standard size of 2×2, can be awarded as special loot in dungeons and should be a challenging and rare item to acquire with an additional gold cost or crafting procedure.
Please do not add high tier items into shops, these would be any about +3 Enahancement and +3 Armour. Bags of holding are not be added to merchant shops or any healing kits above +10. No items with bound spells above a caster level of 3. Uses should be limited to one per day or should have charges assigned to them.
IF IN DOUBT ABOUT ITEMS PLEASE ASK ONE OF THE ADMIN TEAM
As a server, Sinfar is reaching a maturation stage where we have lots of content that is already available. Particularly things like the loot tables and forge components along with huge banks of scripts and housing thats available. When you are looking to create new things then just ask yourself first is it really needed. If in doubt then check with one of the admins as a server Sinfar is to the stage where it wants to be refined and tidied around the edges so please keep this in mind.
ASK YOURSELF WHAT ARE YOU CREATING AND IS IT ALREADY IN THE SERVER
Using erf areas as player houses is prohibited. Using erf areas to create public businesses is allowed but if there is an acces to a player house (private areas) inside that business there has to be a home_sign & house_door.
As a builder you have right of ownership over your own works, you have the right to remove your own work at any time, with the exception of the below. Content that you create for Sinfar and upload remains your own intellectual property and is yours to edit or remove with the exception of the following caveats.
If you include player housing areas (ie areas that contain houses for players to buy or lease) then the server reserves the right to recover those areas and use them until such a time as a suitable replacement can be found to incorporate those houses into.
The server reserves the right to recover an area and or ERF if it is deemed that the integrity and functionality of the server is harmed by its removal. Should this be the case then the server will endeavour to incorporate these needed elements into another resource as soon as possible.