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Custom Factions

Sinfar's systems support the manipulation of factions, including custom ones. Each faction is given a unique ID that can then be given different reputations with other factions.


You can set the faction variable directly on the NPC with :


You can attribute or remove the custom faction ID's by script to your erf NPC or faction PC with the following functions :

void AddCustomFactionToCreature(object oCreature, int nCustomFactionId);
void RemoveCustomFactionFromCreature(object oCreature, int nCustomFactionId);

Default Factions

int GetFactionId(object oObject);

This will return the Faction ID of oObject.

Default Factions:
1 = Hostile
2 = Commoner
3 = Merchant
4 = Defender

void SetFactionId(object oObject, int nFaction);

This will set oObject's Faction ID to nFaction.

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building/scripts/api/custom_factions_default_factions.txt · Last modified: 2023/06/15 08:34 by spankitty

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