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building:scripts:api:custom_factions_default_factions
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]

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building:scripts:api:custom_factions_default_factions [2019/03/24 17:39]
Mavrixio created
building:scripts:api:custom_factions_default_factions [2023/06/15 08:34] (current)
spankitty [Custom Factions]
Line 1: Line 1:
-====== ​GetFactionId / SetFactionId ​======+====== ​Factions ​======
  
-<​code>​ + 
-int GetFactionId(object oObject); +===== Custom Factions ===== 
-void SetFactionId(object oObject, int nFaction); + 
-</​code>​+Sinfar'​s systems support the manipulation of factions, including custom ones. Each faction is given a unique ID that can then be given different reputations with other factions. 
 + 
 +See: https://​nwn.sinfar.net/​cstmfac_manageform.php 
 + 
 +You can set the faction variable directly on the NPC with : 
 + 
 +<code>​AI_FACTION_ID_XXXXX (integer) XXXXX</code> 
 + 
 +You can attribute or remove the custom faction ID's by script to your erf NPC or faction PC with the following functions :  
 + 
 +<​code>​void AddCustomFactionToCreature(object oCreature, int nCustomFactionId);</​code>​ 
 +<​code>​void RemoveCustomFactionFromCreature(object oCreature, int nCustomFactionId);</​code>​ 
 + 
 +---- 
 +===== Default Factions ===== 
 + 
 +<​code>​int GetFactionId(object oObject);</​code>​ 
 +This will return the Faction ID of oObject. 
 + 
 +**Default Factions:​**\\ 
 +1 = Hostile\\ 
 +2 = Commoner\\ 
 +3 = Merchant\\ 
 +4 = Defender 
 + 
 +<​code>​void SetFactionId(object oObject, int nFaction);</​code>​ 
 +This will set oObject'​s Faction ID to nFaction.
  
building/scripts/api/custom_factions_default_factions.1553449141.txt.gz · Last modified: 2019/03/24 17:39 by Mavrixio

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