This is an old revision of the document!
Sinfar's systems support the manipulation of factions, including custom ones. Each faction is given a unique ID that can then be given different reputations with other factions.
See: https://nwn.sinfar.net/cstmfac_manageform.php
You can attribute or remove the custom faction ID's with the following functions :
void AddCustomFactionToCreature(object oCreature, int nCustomFactionId);
void RemoveCustomFactionFromCreature(object oCreature, int nCustomFactionId);
int GetFactionId(object oObject);
This will return the Faction ID of oObject.
Default Factions:
1 = Hostile
2 = Commoner
3 = Merchant
4 = Defender
void SetFactionId(object oObject, int nFaction);
This will set oObject's Faction ID to nFaction.
— murdrkitten 2019/03/26 16:56