This system is technically unlimited: it can support any object type, any number of object, spawn condition or spawn location… but for now it is very limited. If you need an extra feature, please request it instead of making your own system.
Objects will spawn during a scripted area event called “WokeUp” (msds_wokeuparea) and despawn during an area event called “Area Suspend” (msds_suspendarea). Both events can be registered on a specific area with the following variable event:
You can control when the objects will spawn with the following variables:
|SPAWN_CHANCE||Integer||Percent of chance that the object(s) spawn|
|SPAWN_TIME||Integer||1 = Spawn only during the day
2 = Spawn only during the night
|SPAWN_FREQUENCY||Integer||Minimum number of seconds after which to re-spawn the objects. By default objects will always (try) to re-spawn in the area WOKEUP event. This variable will prevent the objects to spawn if the event is triggered before the defined number of seconds but the objects will still only spawn during a WOKEUP event.|
|SPAWN_SCENARIO||Integer||The objects will only spawn when the SPAWN_SCENARIO variable on the area has the same value.|
For example, with the following variables:
Objects will only have 30% of chance to spawn (0 or between 2 and 5 objects), during the day, if the area has the SPAWN_SCENARIO variable set to 1 and if the objects didn't spawn in the last hour.