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building:spawn:sinfar_system [2019/03/10 14:02]
Mavrixio
building:spawn:sinfar_system [2019/03/10 14:20] (current)
Mavrixio
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 This system is technically unlimited: it can support any object type, any number of object, spawn condition or spawn location... but for now it is very limited. If you need an extra feature, please request it instead of making your own system. This system is technically unlimited: it can support any object type, any number of object, spawn condition or spawn location... but for now it is very limited. If you need an extra feature, please request it instead of making your own system.
 +
 +===== Spawning Events =====
 +Objects will spawn during a scripted area event called "​WokeUp"​ ([[https://​nwn.sinfar.net/​res_nss_edit.php?​name=msds_wokeuparea|msds_wokeuparea]]) and despawn during an area event called "Area Suspend"​ ([[https://​nwn.sinfar.net/​res_nss_edit.php?​name=msds_suspendarea|msds_suspendarea]]). Both events can be registered on a specific area with the following variable event:
 +  * **EVENT_SUSPEND** \\ This event happens when no player has been in the area for a number of second define by the variable MSDS_SUSPEND_AREA_TIMER here: [[https://​nwn.sinfar.net/​res_nss_edit.php?​name=msds_include|msds_include]].
 +  * **EVENT_WOKEUP** \\ This event happens when a player enter an area after that is has been suspended.
 +
  
 ===== Spawning a Single Object at a Specific Location. ===== ===== Spawning a Single Object at a Specific Location. =====
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 |SPAWN_CHANCE|Integer|Percent of chance that the object(s) spawn| |SPAWN_CHANCE|Integer|Percent of chance that the object(s) spawn|
 |SPAWN_TIME|Integer|1 = Spawn only during the day \\ 2 = Spawn only during the night| |SPAWN_TIME|Integer|1 = Spawn only during the day \\ 2 = Spawn only during the night|
-|SPAWN_FREQUENCY|Integer|Minimum number of seconds after which to re-spawn the objeects. By default objects will re-spawn ​after that the area has been "​suspended"​ which happen when a player enter the area after that no player has been in it for a number of seconds ​define by the MSDS_SUSPEND_AREA_TIMER ​variable ​here[[https://​nwn.sinfar.net/​res_nss_edit.php?name=msds_include|msds_include]]. This variable can only extend this duration ​and the spawning will still only happen in the area "​woke-up"​ event.|+|SPAWN_FREQUENCY|Integer|Minimum number of seconds after which to re-spawn the objects. By default objects will always (try) to re-spawn ​in the area WOKEUP event. This variable will prevent ​the objects to spawn if the event is triggered before the defined ​number of seconds ​but the objects will still only spawn during a WOKEUP event.| 
 +|SPAWN_SCENARIO|Integer|The objects will only spawn when the SPAWN_SCENARIO ​variable ​on the area has the same value.| 
 + 
 +For example, with the following variables:\\ 
 +{{:building:​spawn:​sinfar_system_20190310-141830.png?400}}\\ 
 +Objects will only have 30% of chance to spawn (0 or between 2 and 5 objects), during ​the day, if the area has the SPAWN_SCENARIO variable set to 1 and if the objects didn't spawn in the last hour.
  
building/spawn/sinfar_system.1552240949.txt.gz · Last modified: 2019/03/10 14:02 by Mavrixio