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This system is technically unlimited: it can support any object type, any number of object, spawn condition or spawn location… but for now it is very limited. If you need an extra feature, please request it instead of making your own system.
Objects will spawn during a scripted area event called “WokeUp” (msds_wokeuparea) and despawn during an area event called “Area Suspend” (msds_suspendarea). Both events can be registered on a specific area with a variable event:
This event happens when no player has been in the area for a number of second define by the variable MSDS_SUSPEND_AREA_TIMER here: msds_include.
This event happens when a player enter an area after that is has been suspended.
You can control when the objects will spawn with the following variables:
|SPAWN_CHANCE||Integer||Percent of chance that the object(s) spawn|
|SPAWN_TIME||Integer||1 = Spawn only during the day
2 = Spawn only during the night
|SPAWN_FREQUENCY||Integer||Minimum number of seconds after which to re-spawn the objeects. By default objects will re-spawn after that the area has been “suspended” which happen when a player enter the area after that no player has been in it for a number of seconds define by the MSDS_SUSPEND_AREA_TIMER variable here: msds_include. This variable can only extend this duration and the spawning will still only happen in the area “woke-up” event.|