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1: A NPC.
2: An armor/cloth in the chest slot of that NPC.
3: The On_Spawn script : p_cf2_npc_spawn in the NPC On_Spawn slot or make your own and use the following code in your own script.
#include “inc_appr”
void main() {
string sBodyAppearance = GetLocalString(OBJECT_SELF, "P_BODY_APPEARANCE"); string sArmorAppearance = GetLocalString(OBJECT_SELF, "P_ARMOR_APPEARANCE"); string sHeadAppearance = GetLocalString(OBJECT_SELF,"P_HEAD_APPEARANCE"); object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF); int iOrginalAC = GetItemAC(oArmor); if (sBodyAppearance != "") { SetEntireCreatureAppearance(OBJECT_SELF, sBodyAppearance); } if(sArmorAppearance!=""&&GetIsObjectValid(oArmor)) { RestoreItemAppearance(oArmor, sArmorAppearance); object oNewArmor = UpdateItemAppr(oArmor); if(GetItemAC(oNewArmor)!=iOrginalAC) { SetItemAC(oNewArmor, iOrginalAC); } } if(sHeadAppearance!="") { SetHeadItemOverrideString(OBJECT_SELF,sHeadAppearance); }
}
4: The Variables.