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building:scripts:api:custom_factions_default_factions
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authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]
authpdo: Statement did not return 'mail' attribute [auth.php:522]

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building:scripts:api:custom_factions_default_factions [2019/03/26 20:56]
murdrkitten
building:scripts:api:custom_factions_default_factions [2023/06/15 08:34] (current)
spankitty [Custom Factions]
Line 1: Line 1:
-====== ​GetFactionId / SetFactionId ​======+====== ​Factions ​====== 
 + 
 + 
 +===== Custom Factions ​=====
  
 Sinfar'​s systems support the manipulation of factions, including custom ones. Each faction is given a unique ID that can then be given different reputations with other factions. Sinfar'​s systems support the manipulation of factions, including custom ones. Each faction is given a unique ID that can then be given different reputations with other factions.
  
-----+See: https://​nwn.sinfar.net/​cstmfac_manageform.php
  
-Functions+You can set the faction variable directly on the NPC with : 
 + 
 +<​code>​AI_FACTION_ID_XXXXX (integer) XXXXX</​code>​ 
 + 
 +You can attribute or remove the custom faction ID's by script to your erf NPC or faction PC with the following functions :  
 + 
 +<​code>​void AddCustomFactionToCreature(object oCreature, int nCustomFactionId);</​code>​ 
 +<​code>​void RemoveCustomFactionFromCreature(object oCreature, int nCustomFactionId);</​code>​ 
 + 
 +---- 
 +===== Default Factions =====
  
 <​code>​int GetFactionId(object oObject);</​code>​ <​code>​int GetFactionId(object oObject);</​code>​
 This will return the Faction ID of oObject. This will return the Faction ID of oObject.
  
-Default Factions: +**Default Factions:**\\ 
-1 = Hostile +1 = Hostile\\ 
-2 = Commoner +2 = Commoner\\ 
-3 = Merchant+3 = Merchant\\
 4 = Defender 4 = Defender
  
 <​code>​void SetFactionId(object oObject, int nFaction);</​code>​ <​code>​void SetFactionId(object oObject, int nFaction);</​code>​
 This will set oObject'​s Faction ID to nFaction. This will set oObject'​s Faction ID to nFaction.
- 
  
building/scripts/api/custom_factions_default_factions.1553633801.txt.gz · Last modified: 2019/03/26 20:56 by murdrkitten

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